(DarkRP) Weapon shipments aren't showing up in the F4 menu, how do I fix this?

I’m getting ready for the launch of my roleplay server and weapon shipments aren’t showing up in the F4 menu. Here’s my addshipments.lua:


CustomShipments = {}
function AddCustomShipment(name, model, entity, price, Amount_of_guns_in_one_shipment, Sold_seperately, price_seperately, noshipment, classes, shipmodel)
	if not name or not model or not entity or not price or not Amount_of_guns_in_one_shipment or (Sold_seperately and not price_seperately) then
		local text = "One of the custom shipments is wrongly made! Attempt to give name of the wrongly made shipment!(if it's nil then I failed):
" .. tostring(name)
		print(text)
		hook.Add("PlayerSpawn", "ShipmentError", function(ply)
			if ply:IsAdmin() then ply:ChatPrint("WARNING: "..text) end end)		
		return
	end
	if not util.IsValidModel(model) then
		local text = "The model of shipment "..name.." is incorrect! cannot create custom shipment!"
		print(text) 
		hook.Add("PlayerSpawn", "ShipmentError", function(ply)
			if ply:IsAdmin() then ply:ChatPrint("WARNING: "..text) end end)		
		return
	end
	local AllowedClasses = classes or {} // if classes isn't entered then only the Gundealer can buy them.
	local price = tonumber(price)
	local shipmentmodel = shipmodel or "models/Items/item_item_crate.mdl"
	table.insert(CustomShipments, {name = name, model = model, entity = entity, price = price, weight = 5, amount = Amount_of_guns_in_one_shipment, seperate = Sold_seperately, pricesep = price_seperately, noship = noshipment, allowed = AllowedClasses, shipmodel = shipmentmodel})
end

/*
HOW TO ADD CUSTOM SHIPMENTS:
AddCustomShipment("<Name of the shipment(no spaces)>"," <the model that the shipment spawns(should be the world model...)>", "<the classname of the weapon>", <the price of one shipment>, <how many guns there are in one shipment>, <OPTIONAL: true/false sold seperately>, <OPTIONAL: price when sold seperately>, < true/false OPTIONAL: /buypistol only = true> , OPTIONAL which classes can buy the shipment, OPTIONAL: the model of the shipment)

Notes:
MODEL: you can go to Q and then props tab at the top left then search for w_ and you can find all world models of the weapons!
CLASSNAME OF THE WEAPON
there are half-life 2 weapons you can add:
weapon_pistol
weapon_smg1
weapon_ar2
weapon_rpg
weapon_crowbar
weapon_physgun
weapon_357
weapon_crossbow
weapon_slam
weapon_bugbait
weapon_frag
weapon_physcannon
weapon_shotgun
gmod_tool

But you can also add the classnames of Lua weapons by going into the weapons/ folder and look at the name of the folder of the weapon you want.
Like the player possessor swep in addons/Player Possessor/lua/weapons You see a folder called weapon_posessor 
This means the classname is weapon_posessor

YOU CAN ADD ITEMS/ENTITIES TOO! but to actually make the entity you have to press E on the thing that the shipment spawned, BUT THAT'S OK!
YOU CAN MAKE GUNDEALERS ABLE TO SELL MEDKITS!

true/false: Can the weapon be sold seperately?(with /buypistol name) if you want yes then say true else say no

the price of sold seperate is the price it is when you do /buypistol name. Of course you only have to fill this in when sold seperate is true.


EXAMPLES OF CUSTOM SHIPMENTS(remove the -- to activate it): */

//AddCustomShipment("HL2pistol", "models/weapons/W_pistol.mdl", "weapon_pistol", 500, 10, false, 200, false, {TEAM_GUN, TEAM_MEDIC})

--EXAMPLE OF AN ENTITY(in this case a medkit)
--AddCustomShipment("bball", "models/Combine_Helicopter/helicopter_bomb01.mdl", "sent_ball", 100, 10, false, 10, false, {TEAM_GUN}, "models/props_c17/oildrum001_explosive.mdl")
--EXAMPLE OF A BOUNCY BALL:   		NOTE THAT YOU HAVE TO PRESS E REALLY QUICKLY ON THE BOMB OR YOU'LL EAT THE BALL LOL
--AddCustomShipment("bball", "models/Combine_Helicopter/helicopter_bomb01.mdl", "sent_ball", 100, 10, true, 10, true)
-- ADD CUSTOM SHIPMENTS HERE(next line):

-- CS:S Weapons:
AddCustomShipment("M249", "models/weapons/w_mach_m249para.mdl", "weapon_mad_m249", 6000, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("Galil", "models/weapons/w_rif_galil.mdl", "weapon_mad_galil", 4000, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("AK47", "models/weapons/w_rif_ak47.mdl", "weapon_mad_ak47", 4000, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("M4A1", "models/weapons/w_rif_m4a1.mdl", "weapon_mad_m4", 3900, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("Famas", "models/weapons/w_rif_famas.mdl", "weapon_mad_famas", 3900, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("AWP", "models/weapons/w_snip_awp.mdl", "weapon_mad_awp", 5000, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("Scout", "models/weapons/w_snip_scout.mdl", "weapon_mad_scout", 4500, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("Steyr Aug", "models/weapons/w_rif_aug.mdl", "weapon_mad_aug", 4000, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("SG552", "models/weapons/w_rif_sg552.mdl", "weapon_mad_sg552", 4000, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("G3SG1", "models/weapons/w_snip_g3sg1.mdl", "weapon_mad_g3", 4000, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("SG550", "models/weapons/w_snip_sg550.mdl", "weapon_mad_sg550", 4000, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("UMP45", "models/weapons/w_smg_ump45.mdl", "weapon_mad_ump", 3600, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("P90", "models/weapons/w_smg_p90.mdl", "weapon_mad_p90", 3500, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("TMP", "models/weapons/w_smg_tmp.mdl", "weapon_mad_tmp", 3500, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("MP5", "models/weapons/w_smg_mp5.mdl", "weapon_mad_mp5", 3200, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("Mac-10", "models/weapons/w_smg_mac10.mdl", "weapon_mad_mac10", 3000, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("AutoShotgun", "models/weapons/w_shot_xm1014.mdl", "weapon_mad_xm1014", 3000, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("Shotgun", "models/weapons/w_shot_m3super90.mdl", "weapon_mad_m3", 2500, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("Grenade", "models/weapons/w_eq_fraggrenade.mdl", "weapon_mad_grenade", 15000, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("Flash", "models/weapons/w_eq_flashbang_thrown.mdl", "weapon_mad_flash", 2000, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("Smoke", "models/weapons/w_eq_smokegrenade.mdl", "weapon_mad_smoke", 2000, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("Dual Elites", "models/weapons/w_pist_elite_dropped.mdl", "weapon_mad_dual", 2300, 10, true, 250, false, {TEAM_MERCHANT})
AddCustomShipment("Deagle", "models/weapons/w_pist_deagle.mdl", "weapon_mad_deagle", 2300, 10, true, 250, false, {TEAM_MERCHANT})
AddCustomShipment("USP", "models/weapons/w_pist_usp.mdl", "weapon_mad_usp", 2200, 10, true, 240, false, {TEAM_MERCHANT})
AddCustomShipment("P228", "models/weapons/w_pist_p228.mdl", "weapon_mad_p228", 2100, 10, true, 220, false, {TEAM_MERCHANT})
AddCustomShipment("Five-Seven", "models/weapons/w_pist_fiveseven.mdl", "weapon_mad_57", 1900, 10, true, 200, false, {TEAM_MERCHANT})

-- Half life 2 weapons:
AddCustomShipment("MP7", "models/weapons/w_smg1.mdl", "weapon_mad_mp7", 3500, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("Spas-12", "models/weapons/w_shotgun.mdl", "weapon_mad_spas", 3500, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("Alyx Gun", "models/weapons/w_alyx_gun_2.mdl", "weapon_mad_alyxgun", 2500, 10, true, 260, false, {TEAM_MERCHANT})
AddCustomShipment("Pistol", "models/weapons/w_pistol.mdl", "weapon_mad_usp_match", 1800, 10, true, 190, false, {TEAM_MERCHANT})
AddCustomShipment("Crowbar", "models/weapons/w_crowbar.mdl", "weapon_crowbar", 300, 10, true, 50, false, {TEAM_MERCHANT})

-- Other:
AddCustomShipment("Flare gun", "models/weapons/w_pistol.mdl", "weapon_mad_flare", 1600, 10, false, 0, false, {TEAM_MERCHANT})
AddCustomShipment("Medic kit", "models/items/w_medkit.mdl", "weapon_mad_medic", 2300, 10, false, 0, false, {TEAM_MERCHANT, TEAM_MEDIC})

-- Insane weapons: (Remove the "--" at the start of each to activate)
-- AddCustomShipment("Grenade launcher", "models/weapons/w_shotgun.mdl", "weapon_mad_grenadelauncher", 20000, 10, false, 0, false, {TEAM_GUN})
-- AddCustomShipment("Rocket launcher", "models/weapons/w_rocket_launcher.mdl", "weapon_mad_rpg", 40000, 10, false, 0, false, {TEAM_GUN})
 AddCustomShipment("C4 Explosive", "models/weapons/w_c4_planted.mdl", "weapon_mad_c4", 60000, 2, true, 7000, true, {TEAM_MERCHANT})
-- AddCustomShipment("Mine", "models/props_combine/combine_mine01.mdl", "weapon_mad_mine", 60000, 10, true, 7000, true, {TEAM_GUN})

Use the SVN version. Also, we need what the error is.

I fixed it, it was because I changed all the weapon shipments from TEAM_GUN to TEAM_MERCHANT without setting the class to TEAM_MERCHANT when I was renaming the class :v:

To all those people who read this, please don’t post anything about darkrp jobs, or shipments not being configured properly… there are shipment and class makers floating around garrysmod.org for those of you who can’t copy and paste and edit simple lines

http://www.facepunch.com/threads/1043362-DarkRP-Smart-Shipment-Generator-v1.1

I had this problem to. I am not proud of how I figured it out…

I forgot that I had to be a gundealer to buy shipments! hahahahah

This is actually true.