So, I’ve grabbed a new HUD fiel from garrysmod’s website.
It works all in single player no problem but when we put this on our actual server, it gives us this error:
[ERROR] gamemodes/darkrp/gamemode/client/hud.lua:214: attempt to index field 'DarkRPVars' (a nil value)
1. MyHUD - gamemodes/darkrp/gamemode/client/hud.lua:214
2. DrawHUD - gamemodes/darkrp/gamemode/client/hud.lua:274
3. unknown - gamemodes/darkrp/gamemode/client/hud.lua:386
Our hud.lua
/*---------------------------------------------------------------------------
HUD ConVars
---------------------------------------------------------------------------*/
local ConVars = {}
local HUDWidth
local HUDHeight
CreateClientConVar("weaponhud", 0, true, false)
local function ReloadConVars()
ConVars = {
background = {0,0,0,100},
Healthbackground = {0,0,0,200},
Healthforeground = {140,0,0,180},
HealthText = {255,255,255,200},
Job1 = {0,0,150,200},
Job2 = {0,0,0,255},
salary1 = {0,150,0,200},
salary2 = {0,0,0,255}
}
for name, Colour in pairs(ConVars) do
ConVars[name] = {}
for num, rgb in SortedPairs(Colour) do
local CVar = GetConVar(name..num) or CreateClientConVar(name..num, rgb, true, false)
table.insert(ConVars[name], CVar:GetInt())
if not cvars.GetConVarCallbacks(name..num, false) then
cvars.AddChangeCallback(name..num, function() timer.Simple(0,ReloadConVars) end)
end
end
ConVars[name] = Color(unpack(ConVars[name]))
end
HUDWidth = (GetConVar("HudW") or CreateClientConVar("HudW", 240, true, false)):GetInt()
HUDHeight = (GetConVar("HudH") or CreateClientConVar("HudH", 115, true, false)):GetInt()
if not cvars.GetConVarCallbacks("HudW", false) and not cvars.GetConVarCallbacks("HudH", false) then
cvars.AddChangeCallback("HudW", function() timer.Simple(0,ReloadConVars) end)
cvars.AddChangeCallback("HudH", function() timer.Simple(0,ReloadConVars) end)
end
end
ReloadConVars()
local function formatNumber(n)
n = tonumber(n)
if (!n) then
return 0
end
if n >= 1e14 then return tostring(n) end
n = tostring(n)
sep = sep or ","
local dp = string.find(n, "%.") or #n+1
for i=dp-4, 1, -3 do
n = n:sub(1, i) .. sep .. n:sub(i+1)
end
return n
end
local Scrw, Scrh, RelativeX, RelativeY
/*---------------------------------------------------------------------------
HUD Seperate Elements
---------------------------------------------------------------------------*/
local Health = 0
local function DrawHealth()
Health = math.min(100, (Health == LocalPlayer():Health() and Health) or Lerp(0.1, Health, LocalPlayer():Health()))
local DrawHealth = math.Min(Health / GAMEMODE.Config.startinghealth, 1)
local Border = math.Min(6, math.pow(2, math.Round(3*DrawHealth)))
draw.RoundedBox(Border, RelativeX + 4, RelativeY - 30, HUDWidth - 8, 20, ConVars.Healthbackground)
draw.RoundedBox(Border, RelativeX + 5, RelativeY - 29, (HUDWidth - 9) * DrawHealth, 18, ConVars.Healthforeground)
draw.DrawText(math.Max(0, math.Round(LocalPlayer():Health())), "DarkRPHUD2", RelativeX + 4 + (HUDWidth - 8)/2, RelativeY - 32, ConVars.HealthText, 1)
-- Armor
local armor = LocalPlayer():Armor()
if armor ~= 0 then
draw.RoundedBox(2, RelativeX + 4, RelativeY - 15, (HUDWidth - 8) * armor / 100, 5, Color(0, 0, 255, 255))
end
end
local function DrawInfo()
LocalPlayer().DarkRPVars = LocalPlayer().DarkRPVars or {}
local Salary = LANGUAGE.salary .. CUR .. (LocalPlayer().DarkRPVars.salary or 0)
local JobWallet =
LANGUAGE.job .. (LocalPlayer().DarkRPVars.job or "") .. "
"..
LANGUAGE.wallet .. CUR .. (formatNumber(LocalPlayer().DarkRPVars.money) or 0)
local wep = LocalPlayer( ):GetActiveWeapon( );
if IsValid(wep) and GAMEMODE.Config.weaponhud then
local name = wep:GetPrintName();
draw.DrawText("Weapon: "..name, "UiBold", RelativeX + 5, RelativeY - HUDHeight - 18, Color(255, 255, 255, 255), 0)
end
//draw.DrawText(Salary, "DarkRPHUD2", RelativeX + 5, RelativeY - HUDHeight + 6, ConVars.salary1, 0)
//draw.DrawText(Salary, "DarkRPHUD2", RelativeX + 4, RelativeY - HUDHeight + 5, ConVars.salary2, 0)
surface.SetFont("DarkRPHUD2")
local w, h = surface.GetTextSize(Salary)
//draw.DrawText(JobWallet, "DarkRPHUD2", RelativeX + 5, RelativeY - HUDHeight + h + 6, ConVars.Job1, 0)
//draw.DrawText(JobWallet, "DarkRPHUD2", RelativeX + 4, RelativeY - HUDHeight + h + 5, ConVars.Job2, 0)
end
local Page = Material("icon16/page_white_text.png")
local function GunLicense()
if LocalPlayer().DarkRPVars.HasGunlicense then
surface.SetMaterial(Page)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawTexturedRect(RelativeX + HUDWidth, ScrH() - 34, 32, 32)
end
end
local function Agenda()
local DrawAgenda, AgendaManager = DarkRPAgendas[LocalPlayer():Team()], LocalPlayer():Team()
if not DrawAgenda then
for k,v in pairs(DarkRPAgendas) do
if table.HasValue(v.Listeners or {}, LocalPlayer():Team()) then
DrawAgenda, AgendaManager = DarkRPAgendas[k], k
break
end
end
end
if DrawAgenda then
draw.RoundedBox(10, 10, 10, 460, 110, Color(0, 0, 0, 155))
draw.RoundedBox(10, 12, 12, 456, 106, Color(51, 58, 51,100))
draw.RoundedBox(10, 12, 12, 456, 20, Color(0, 0, 70, 100))
draw.DrawText(DrawAgenda.Title, "DarkRPHUD1", 30, 12, Color(255,0,0,255),0)
local AgendaText = ""
for k,v in pairs(team.GetPlayers(AgendaManager)) do
if not v.DarkRPVars then continue end
AgendaText = AgendaText .. (v.DarkRPVars.agenda or "") .. "
"
end
draw.DrawText(string.gsub(string.gsub(AgendaText, "//", "
"), "\
", "
"), "DarkRPHUD1", 30, 35, Color(255,255,255,255),0)
end
end
local VoiceChatTexture = surface.GetTextureID("voice/icntlk_pl")
local function DrawVoiceChat()
if LocalPlayer().DRPIsTalking then
local chbxX, chboxY = chat.GetChatBoxPos()
local Rotating = math.sin(CurTime()*3)
local backwards = 0
if Rotating < 0 then
Rotating = 1-(1+Rotating)
backwards = 180
end
surface.SetTexture(VoiceChatTexture)
surface.SetDrawColor(ConVars.Healthforeground)
surface.DrawTexturedRectRotated(ScrW() - 100, chboxY, Rotating*96, 96, backwards)
end
end
local function LockDown()
local chbxX, chboxY = chat.GetChatBoxPos()
if util.tobool(GetConVarNumber("DarkRP_LockDown")) then
local cin = (math.sin(CurTime()) + 1) / 2
local chatBoxSize = math.floor(ScrH() / 4)
draw.DrawText(LANGUAGE.lockdown_started, "ScoreboardSubtitle", chbxX, chboxY + chatBoxSize, Color(cin * 255, 0, 255 - (cin * 255), 255), TEXT_ALIGN_LEFT)
end
end
local Arrested = function() end
usermessage.Hook("GotArrested", function(msg)
local StartArrested = CurTime()
local ArrestedUntil = msg:ReadFloat()
Arrested = function()
if CurTime() - StartArrested <= ArrestedUntil and LocalPlayer().DarkRPVars.Arrested then
draw.DrawText(string.format(LANGUAGE.youre_arrested, math.ceil(ArrestedUntil - (CurTime() - StartArrested))), "DarkRPHUD1", ScrW()/2, ScrH() - ScrH()/12, Color(255,255,255,255), 1)
elseif not LocalPlayer().DarkRPVars.Arrested then
Arrested = function() end
end
end
end)
local AdminTell = function() end
usermessage.Hook("AdminTell", function(msg)
local Message = msg:ReadString()
AdminTell = function()
draw.RoundedBox(4, 10, 10, ScrW() - 20, 100, Color(0, 0, 0, 200))
draw.DrawText(LANGUAGE.listen_up, "GModToolName", ScrW() / 2 + 10, 10, Color(255, 255, 255, 255), 1)
draw.DrawText(Message, "ChatFont", ScrW() / 2 + 10, 80, Color(200, 30, 30, 255), 1)
end
timer.Simple(10, function()
AdminTell = function() end
end)
end)
/*---------------------------------------------------------------------------
Drawing the HUD elements such as Health etc.
---------------------------------------------------------------------------*/
name = Material("icon16/user.png")
job = Material("icon16/wrench.png")
salarr = Material("icon16/money.png")
banii = Material("icon16/money_euro.png")
played = Material("icon16/time.png")
local function MyHUD()
local newtime = string.ToMinutesSeconds(CurTime())
local ply = LocalPlayer()
local hp,ar = ply:Health(),ply:Armor()
local slujba = LocalPlayer().DarkRPVars.job or "Unemployed"
local salar = LocalPlayer().DarkRPVars.salary or "NONE"
local bani = LocalPlayer().DarkRPVars.money or "NONE"
local hr = LocalPlayer().DarkRPVars.Energy
LocalPlayer().DarkRPVars = LocalPlayer().DarkRPVars or {}
LocalPlayer().DarkRPVars.Energy = LocalPlayer().DarkRPVars.Energy or 0
if (ply:Alive()) then
draw.RoundedBox(0,3,ScrH() - 117,274,114,Color(0,0,0,255))
draw.RoundedBox(0,5,ScrH() - 115,270,110,Color(4,41,87,255))
draw.RoundedBox(0,5,ScrH() - 115,270,55,Color(255,255,255,25))
draw.RoundedBox(0,3,ScrH() - 145,274,24,Color(0,0,0,255))
draw.RoundedBox(0,5,ScrH() - 143,270,20,Color(4,41,87,255))
draw.RoundedBox(0,5,ScrH() - 143,270,10,Color(255,255,255,25))
draw.DrawText("RogueGaming - by iMenius", "TargetID", 140, ScrH() - 140, Color(255, 255, 255, 255),TEXT_ALIGN_CENTER)
surface.SetMaterial(name)
surface.SetDrawColor(255,255,255,255)
surface.DrawTexturedRect(10,ScrH() - 108,16,16)
draw.SimpleText("Name: "..ply:Nick(),"TargetID",30,ScrH() - 108)
surface.SetMaterial(job)
surface.SetDrawColor(255,255,255,255)
surface.DrawTexturedRect(10,ScrH() - 88,16,16)
draw.SimpleText("Job: "..slujba,"TargetID",30,ScrH() - 88)
surface.SetMaterial(salarr)
surface.SetDrawColor(255,255,255,255)
surface.DrawTexturedRect(10,ScrH() - 68,16,16)
draw.SimpleText("Salary: "..salar,"TargetID",30,ScrH() - 68)
surface.SetMaterial(banii)
surface.SetDrawColor(255,255,255,255)
surface.DrawTexturedRect(10,ScrH() - 48,16,16)
draw.SimpleText("Wallet: $"..bani,"TargetID",30,ScrH() - 48)
surface.SetMaterial(played)
surface.SetDrawColor(255,255,255,255)
surface.DrawTexturedRect(10,ScrH() - 28,16,16)
draw.SimpleText("Session: "..newtime,"TargetID",30,ScrH() - 28)
draw.RoundedBox(0,280,ScrH() - 25,150,20,Color(0,0,0,255))
draw.RoundedBox(0,282,ScrH() - 23,math.Clamp(hp,0,100)*1.46,16,Color(127,0,0,200))
draw.SimpleText("Health: "..hp,"TargetID",320,ScrH() - 23)
if (ar > 0) then
draw.RoundedBox(0,280,ScrH() - 75,150,20,Color(0,0,0,255))
draw.RoundedBox(0,282,ScrH() - 73,math.Clamp(ar,0,100)*1.46,16,Color(0,148,255,200))
draw.SimpleText("Armor: "..ar,"TargetID",320,ScrH() - 73)
end
return
false
end
end
local function DrawHUD()
Scrw, Scrh = ScrW(), ScrH()
RelativeX, RelativeY = 0, Scrh
MyHUD()
DrawInfo()
GunLicense()
Agenda()
DrawVoiceChat()
LockDown()
Arrested()
AdminTell()
end
/*---------------------------------------------------------------------------
Entity HUDPaint things
---------------------------------------------------------------------------*/
local function DrawPlayerInfo(ply)
local pos = ply:EyePos()
pos.z = pos.z + 10 -- The position we want is a bit above the position of the eyes
pos = pos:ToScreen()
pos.y = pos.y - 50 -- Move the text up a few pixels to compensate for the height of the text
if GAMEMODE.Config.showname and not ply.DarkRPVars.wanted then
draw.DrawText(ply:Nick(), "DarkRPHUD2", pos.x + 1, pos.y + 1, Color(0, 0, 0, 255), 1)
draw.DrawText(ply:Nick(), "DarkRPHUD2", pos.x, pos.y, team.GetColor(ply:Team()), 1)
draw.DrawText(LANGUAGE.health ..ply:Health(), "DarkRPHUD2", pos.x + 1, pos.y + 21, Color(0, 0, 0, 255), 1)
draw.DrawText(LANGUAGE.health..ply:Health(), "DarkRPHUD2", pos.x, pos.y + 20, Color(255,255,255,200), 1)
end
if GAMEMODE.Config.showjob then
local teamname = team.GetName(ply:Team())
draw.DrawText(ply.DarkRPVars.job or teamname, "DarkRPHUD2", pos.x + 1, pos.y + 41, Color(0, 0, 0, 255), 1)
draw.DrawText(ply.DarkRPVars.job or teamname, "DarkRPHUD2", pos.x, pos.y + 40, Color(255, 255, 255, 200), 1)
end
if ply.DarkRPVars.HasGunlicense then
surface.SetMaterial(Page)
surface.SetDrawColor(255,255,255,255)
surface.DrawTexturedRect(pos.x-16, pos.y + 60, 32, 32)
end
end
local function DrawWantedInfo(ply)
if not ply:Alive() then return end
local pos = ply:EyePos()
if not pos:RPIsInSight({LocalPlayer(), ply}) then return end
pos.z = pos.z + 14
pos = pos:ToScreen()
if GAMEMODE.Config.showname then
draw.DrawText(ply:Nick(), "DarkRPHUD2", pos.x + 1, pos.y + 1, Color(0, 0, 0, 255), 1)
draw.DrawText(ply:Nick(), "DarkRPHUD2", pos.x, pos.y, team.GetColor(ply:Team()), 1)
end
draw.DrawText(LANGUAGE.wanted.."
Reason: "..tostring(ply.DarkRPVars["wantedReason"]), "DarkRPHUD2", pos.x, pos.y - 40, Color(255, 255, 255, 200), 1)
draw.DrawText(LANGUAGE.wanted.."
Reason: "..tostring(ply.DarkRPVars["wantedReason"]), "DarkRPHUD2", pos.x + 1, pos.y - 41, Color(255, 0, 0, 255), 1)
end
/*---------------------------------------------------------------------------
The Entity display: draw HUD information about entities
---------------------------------------------------------------------------*/
local function DrawEntityDisplay()
local shootPos = LocalPlayer():GetShootPos()
local aimVec = LocalPlayer():GetAimVector()
for k, ply in pairs(player.GetAll()) do
if not ply:Alive() then continue end
local hisPos = ply:GetShootPos()
ply.DarkRPVars = ply.DarkRPVars or {}
if ply.DarkRPVars.wanted then DrawWantedInfo(ply) end
if GAMEMODE.Config.globalshow and ply ~= LocalPlayer() then
DrawPlayerInfo(ply)
-- Draw when you're (almost) looking at him
elseif not GAMEMODE.Config.globalshow and hisPos:Distance(shootPos) < 400 then
local pos = hisPos - shootPos
local unitPos = pos:GetNormalized()
if unitPos:Dot(aimVec) > 0.95 then
local trace = util.QuickTrace(shootPos, pos, LocalPlayer())
if trace.Hit and trace.Entity ~= ply then return end
DrawPlayerInfo(ply)
end
end
end
local tr = LocalPlayer():GetEyeTrace()
if tr.Entity:IsOwnable() and tr.Entity:GetPos():Distance(LocalPlayer():GetPos()) < 200 then
tr.Entity:DrawOwnableInfo()
end
end
/*---------------------------------------------------------------------------
Zombie display
---------------------------------------------------------------------------*/
local function DrawZombieInfo()
if not LocalPlayer().DarkRPVars.zombieToggle then return end
for x=1, LocalPlayer().DarkRPVars.numPoints, 1 do
local zPoint = LocalPlayer().DarkRPVars["zPoints".. x]
if zPoint then
zPoint = zPoint:ToScreen()
draw.DrawText("Zombie Spawn (" .. x .. ")", "DarkRPHUD2", zPoint.x, zPoint.y - 20, Color(255, 255, 255, 200), 1)
draw.DrawText("Zombie Spawn (" .. x .. ")", "DarkRPHUD2", zPoint.x + 1, zPoint.y - 21, Color(255, 0, 0, 255), 1)
end
end
end
/*---------------------------------------------------------------------------
Actual HUDPaint hook
---------------------------------------------------------------------------*/
function GM:HUDPaint()
DrawHUD()
DrawZombieInfo()
DrawEntityDisplay()
self.BaseClass:HUDPaint()
end