Day of Defeat Stg44 crotchgun

Well ive always bin wanting a stg44 as an npc weapon in gmod. So i tried to make one. I just have one problem. It shows up as a crotch gun on npcs. Im extremly new at lua so plz bear with me. Im using gdcw as base btw.

// Variables that are used on both client and server
SWEP.Category = “Generic Default’s Weapons”
SWEP.Author = “Generic Default”
SWEP.Contact = “AIDS!”
SWEP.Purpose = “HEIL HITLER!”
SWEP.Instructions = “Round: 5.56
Velocity: ~900 m/s
Sights: Iron
Capacity: 30 rounds
Rate of Fire: 800 rounds per minute”
SWEP.MuzzleAttachment = “1” – Should be “1” for CSS models or “muzzle” for hl2 models
SWEP.ShellEjectAttachment = “2” – Should be “2” for CSS models or “1” for hl2 models
SWEP.DrawCrosshair = false

SWEP.ViewModelFOV = 65
SWEP.ViewModelFlip = false
SWEP.ViewModel = “models/weapons/v_mp44.mdl”
SWEP.WorldModel = “models/weapons/w_mp44.mdl”
SWEP.Base = “gdcw_base_assault”
SWEP.Spawnable = true
SWEP.AdminSpawnable = true

SWEP.Primary.Sound = Sound(“AK47F.single”)
SWEP.Primary.Round = (“gdcwa_5.56x45_tracer”)
SWEP.Primary.RPM = 800 // This is in Rounds Per Minute
SWEP.Primary.ClipSize = 30 // Size of a clip
SWEP.Primary.DefaultClip = 31 // Default number of bullets in a clip
SWEP.Primary.KickUp = 0.3 // Maximum up recoil (rise)
SWEP.Primary.KickDown = 0.3 // Maximum down recoil (skeet)
SWEP.Primary.KickHorizontal = 0.3 // Maximum up recoil (stock)
SWEP.Primary.Automatic = true // Automatic/Semi Auto
SWEP.Primary.Ammo = “smg1”

SWEP.Secondary.ClipSize = 1 // Size of a clip
SWEP.Secondary.DefaultClip = 1 // Default number of bullets in a clip
SWEP.Secondary.Automatic = false // Automatic/Semi Auto
SWEP.Secondary.Ammo = “”
SWEP.Secondary.IronFOV = 40 // How much you ‘zoom’ in. Less is more!

SWEP.data = {} – The starting firemode
SWEP.data.ironsights = 1

SWEP.IronSightsPos = Vector (-3.6583, -11.1254, 1.5384)
SWEP.IronSightsAng = Vector (-0.1818, 0.4361, 0)

It’s not with the Lua. It’s with the model.

But how come all ww11 guns pack uses the same model and it works fine?

I created some code to fix crotch guns. Just use SWEP:DrawWorldModel()