Daynight cycle for rp_evocity_v33x

My server runs rp_evocity_v33x and I’ve been trying to get Atmos to work.
I’ve been having a few issues that I need help with.

Firstly, at night, the sky doesn’t get dark. Actually, the sky doesn’t change at all. It stays white 24/7.

Secondly, the background sound is weird. It has gunshots in the city, and then a dog barking everywhere else. I have no idea whats going on or how to fix it.

Help pls?

Weird background sound is clientside, I think…

EvoCity_v33x has a skybox that is pitch white, so Im not really sure atmos can work. But I could be wrong.

Correction: EvoCity uses a “skybox overlay” which darkens the original skybox that the map uses instead of Atmos.

to correct this, put this in an autorun file (server or shared, not client):

hook.Add( "InitPostEntity", "skyboxremoval", function()

	if string.lower( game.GetMap() ) == "rp_evocity_v33x" then

		for k, v in pairs( ents.FindByName( "daynight_brush" ) ) do


end )

The soundscape (the sounds) don’t play properly on dedicated servers, so you’ll be hearing incorrect noises. Not sure when this will be addressed.

[editline]14th September 2015[/editline]

Also, if you’d like to manually remove it, it’s by the intersection outside of downtown. If you head towards the industrial area by noclipping from the car dealership, you will see a fairly large white block that you could remove with the remover tool (given that your administrator powers/Falco’s Prop Permission allows you to.)

That worked, thanks.