Sorry for the long delay but testing showed that we had a lot of problems regarding framerate due to the refracting textures we used so I’ve replaced them and fixed up many bugs and we’ve decided to release B1 to the public. This has been in the works for 8 months and I’m glad it’s finished so enjoy!
DE_cistern for CS:GO is set in a water treatment facility and features a lot of custom content made by me. At the moment this is beta so expect some bugs but based on our feedback we’ll decide what to do next. Thanks for your understanding!
This has been a collaboration between William T. Nicholls and Richard Acherki.
I also documented my development thoughts in a .pdf called “The Making of Cistern” which can be downloaded here: http://upload.habboi.co.uk/makingofcistern_final.rar
It contains my methods for getting flow maps to work as well as some other things I experimented with. If you could please upload it to other places as I don’t want my server to be overloaded. Cheers.