Dead bodys not showing up in TTT?

Hey, so we have a TTT (trouble in terrorist town) server but when someone dies the players dead body does not even show up… we have tried all sorts of codes to get it working but its just not happening:/ does anyone know a fix?

You need to provide any errors you’re getting.

I can’t find any errors related to ragdolls/deadbody’s dissapearing or missing body models.
this is the server.cfg im using.

// Server.cfg Executes on maploads
// For Convars like sv_cheats 1 = on 0 = off

hostport 27015 //Port used for the Server

Hostname “-FunNotStress- [Trouble In Terrorist Town!]” // host name
rcon_password “” // rcon password

sv_password “” //Server Password. Leave like this for no password.

//Voice Chat
sv_voiceenable 1 // Enable Voice
sv_alltalk 0 // Allow all the teams to talk to each other

// Lan
sv_lan 0 // Lol Lan

//Rates… Change the maxrate according to the tutorial. (Replace the xxx //with a number… lol
sv_maxcmdrate 33
sv_maxupdaterate 100
sv_maxrate xxx
sv_minrate 0
sv_minupdaterate 20

//Fall Damage, 1 for realistic, 0 for 10 hp
mp_falldamage 1

//How fast a Spray can be Sprayed, In seconds
decalfrequency 3

// LOGGING
sv_logbans 1
sv_stats 0
log 1 //Turn this off if you don’t like the logging in the console (L <date> then some other stuff), logs are in garrysmod/logs

//Leave off unless you want them on. (Most things that crash servers are cheats.)
sv_cheats 0

//Downloading
sv_allowdownload 1
sv_allowupload 1
net_maxfilesize 64

sv_region 0
sv_timeout 65

//Make sure the Bans are loaded
exec banned_user.cfg

sv_defaultgamemode terrortown
sv_gamemodeoverride terrortown
sv_scriptenforcer 2

sv_downloadurl “https://dl.dropbox.com/u/17715764/garrysmod/
sv_allowupload 0
sv_allowdownload 0

ai_keepragdolls 1
ai_force_serverside_ragdoll 1

//End

and this is the log from when i start my server.

Console initialized.
ConVarRef mat_dxlevel doesn’t point to an existing ConVar
Game.dll loaded for “Garry’s Mod”
Mounting hl2… OK
Mounting cstrike… OK
Mounting dod… Not downloaded fully? Try playing it first.
Mounting ep2… Not downloaded fully? Try playing it first.
Mounting tf… Not downloaded fully? Try playing it first.
Mounting episodic… Not downloaded fully? Try playing it first.
Mounting hl2mp… Not downloaded fully? Try playing it first.
Mounting portal… OK
Mounting lostcoast… Not downloaded fully? Try playing it first.
Mounting hl1… Not downloaded fully? Try playing it first.
Mounting hl1mp… Not downloaded fully? Try playing it first.
Mounting zeno_clash… OK
Mounting left4dead2… OK
Mounting left4dead… OK
Mounting diprip… OK
Mounting zps… OK
Mounting pvkii… Not downloaded fully? Try playing it first.
Mounting dystopia… OK
Mounting ageofchivalry… Not downloaded fully? Try playing it first.
Garry’s Mod server.dll Build #139 [Aug 16 2012 11:41:38]
maxplayers set to 32
Unknown command “sv_allow_wait_command”

=…=
=… For updates visit css.setti.info …=
=…=

Protocol version 22
Exe version 1.0.38.0 (garrysmod)
Exe build: 14:01:24 Aug 23 2012 (5038) (215)

Unknown command “cl_interp_ratio”
Unknown command “cl_interp”
Network: IP unknown, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doork
nobb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doork
nobb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doork
nobb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doork
nobb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doork
nobb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doork
nobb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doork
nobb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doork
nobb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doork
nobb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doork
nobb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doork
nobb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doork
nob.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doork
nobb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/bush
greenbig.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/de_tra
in_securityguard.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doork
nobb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doork
nob.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doork
nobb.mdl)
Lua initialized (Lua 5.1)
///////////////////////////////
// Ulysses Library //
///////////////////////////////
// Loading… //
// shared/defines.lua //
// shared/datastream.lua //
// shared/misc.lua //
// shared/util.lua //
// server/upgrade.lua //
// shared/hook.lua //
// shared/table.lua //
// shared/player.lua //
// server/player.lua //
// shared/messages.lua //
// shared/commands.lua //
// server/concommand.lua //
// server/util.lua //
// shared/sh_ucl.lua //
// server/ucl.lua //
// server/phys.lua //
// server/player_ext.lua //
// server/entity_ext.lua //
// Load Complete! //
///////////////////////////////
[ULIB] Loading SHARED module: ulx_init.lua
///////////////////////////////
// ULX Admin Mod //
///////////////////////////////
// Loading… //
// sh_defines.lua //
// lib.lua //
// base.lua //
// sh_base.lua //
// log.lua //
// MODULE: slots.lua //
// MODULE: uteam.lua //
// MODULE: votemap.lua //
// MODULE: xgui_server.lua //
///////////////////////////////
// ULX GUI – by Stickly Man //
///////////////////////////////
// Adding Main Modules… //
// bans.lua //
// commands.lua //
// groups.lua //
// maps.lua //
// settings.lua //
// Adding Setting Modules… //
// client.lua //
// server.lua //
// Adding Gamemode Modules… //
// sandbox.lua //
// Loading Server Modules… //
// sv_bans.lua //
// sv_groups.lua //
// sv_maps.lua //
// sv_sandbox.lua //
// sv_settings.lua //
// XGUI modules added! //
///////////////////////////////
// MODULE: chat.lua //
// MODULE: fun.lua //
// MODULE: menus.lua //
// MODULE: rcon.lua //
// MODULE: teleport.lua //
// MODULE: user.lua //
// MODULE: userhelp.lua //
// MODULE: util.lua //
// MODULE: vote.lua //
// end.lua //
// Load Complete! //
///////////////////////////////
Included TTT language file: chef.lua
Included TTT language file: english.lua
Registering gamemode ‘fretta’ derived from ‘base’
Registering gamemode ‘terrortown’ derived from ‘fretta’
ScriptEnforce: We are protected.
Trouble In Terrorist Town gamemode initializing…
This is TTT version 28
Checking TTT file consistency.
Compressing lua files into data pack…
Skipped. Datapack exists.
Executing dedicated server config file server.cfg
prop at 1057 -2143 -183 missing modelname
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no doo
r_options! Verify that SKIN is valid, and has a corresponding options block in t
he model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no doo
r_options! Verify that SKIN is valid, and has a corresponding options block in t
he model QC file
AreaPortal1 has Door model (models/props_c17/door01_left.mdl) with no door_optio
ns! Verify that SKIN is valid, and has a corresponding options block in the mode
l QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no doo
r_options! Verify that SKIN is valid, and has a corresponding options block in t
he model QC file
AreaPortal2 has Door model (models/props_c17/door01_left.mdl) with no door_optio
ns! Verify that SKIN is valid, and has a corresponding options block in the mode
l QC file
AreaPortal3 has Door model (models/props_c17/door01_left.mdl) with no door_optio
ns! Verify that SKIN is valid, and has a corresponding options block in the mode
l QC file
AreaPortal4 has Door model (models/props_c17/door01_left.mdl) with no door_optio
ns! Verify that SKIN is valid, and has a corresponding options block in the mode
l QC file
AreaPortal5 has Door model (models/props_c17/door01_left.mdl) with no door_optio
ns! Verify that SKIN is valid, and has a corresponding options block in the mode
l QC file
AreaPortal6 has Door model (models/props_c17/door01_left.mdl) with no door_optio
ns! Verify that SKIN is valid, and has a corresponding options block in the mode
l QC file
AreaPortal5 has Door model (models/props_c17/door01_left.mdl) with no door_optio
ns! Verify that SKIN is valid, and has a corresponding options block in the mode
l QC file
AreaPortal5 has Door model (models/props_c17/door01_left.mdl) with no door_optio
ns! Verify that SKIN is valid, and has a corresponding options block in the mode
l QC file
Initializing Steam libraries for secure Internet server
Logging into anonymous gameserver account.
Server logging enabled.
Server logging data to file logs\L0827016.log
L 08/27/2012 - 13:18:33: Log file started (file “logs\L0827016.log”) (game “c:\p
rogram files\valve\hlserver\gameserver\orangebox\garrysmod”) (version “5038”)
L 08/27/2012 - 13:18:33: server_cvar: “sv_cheats” “0”
‘banned_user.cfg’ not present; not executing.
L 08/27/2012 - 13:18:33: server_cvar: “ai_keepragdolls” “1”
L 08/27/2012 - 13:18:33: server_cvar: “sv_tags” “ttt:v28,ttt:vanilla”
L 08/27/2012 - 13:18:33: server_cvar: “sv_tags” “scriptenforcer,ttt:v28,ttt:vani
lla”
L 08/27/2012 - 13:18:33: server_cvar: “sv_tags” “gm:terrortown,scriptenforcer,tt
t:v28,ttt:vanilla”
L 08/27/2012 - 13:18:33: server_cvar: “sv_tags” “garrysmod139,gm:terrortown,scri
ptenforcer,ttt:v28,ttt:vanilla”
L 08/27/2012 - 13:18:33: server_cvar: “sv_tags” “garrysmod139,gm:terrortown,scri
ptenforcer,ttt:v28,ttt:vanilla”
Connection to Steam servers successful.
Public IP is 83.128.56.27.
Assigned anonymous gameserver Steam ID [A-1:449025025(3066)].
VAC secure mode is activated.

Is CS:S content installed? (Also, I don’t recommend using Dropbox as a FastDL host.)

Unrealated, but as Shadow said, you can be banned from Dropbox for using it as a FastDL repository.

On topic - Do you have any addons handling dead bodies installed? Is CSS properly installed? Is everything properly configured?