The year 2011, July 17th, One week ago an unknown virus killed a man after 10 hours of infection. After 2 hours of said body was pronounced dead, reanimation occurred. By 2 days the whole city was enveloped in chaos. By the 4th day half the country had succumbed do the virus, no cure of vaccine had been found and the military was not successful in halting the progress of the virus. By the 7th day (current time) the country has entered an apocalyptic state. All remaining humans are left to fight for their lives. Assistance from other countries has reduced to one boat per week and the security is so strict and not to mention just getting to the boat is nearly impossible. You, the survivors, must get to this boat. There is 3 weeks until the trips stop and you are left stranded. Work together and progress steadily.
How the general gamemode/maps work
During the infection players must survive through each map. The first map will be in a city, each map will be the people gaining progress through the country. For example the first one could be in downtown, the 2nd on the outskirts of the city. Players must search for supplies and stick together. Each map will be a certain part of their journey and the survivors don’t have to walk further “to the next stage” they have to search for supplies and just try to stay alive.
The currency in this gamemode is “Supplies”. This ranges from food to clothing to metal plates. Players find these supplies by searching or “scavenging” for it. There will be no indication of what items are supplies and what aren’t. They will all be normal prop models like cans, drinks ect. They will be scattered around the map and respawn every 2 hours or so. This will add into a bar marked “supplies” and each time you find a supply item it will increase by 1. Supplies will be used to buy useful items and weapons at shop NPCs.
Weapons and Shop NPCs
Weapons are bought from shop NPCs found at spawning points. Along with useful items such as health kits, protective armour ECT. They are bought using supplies, the currency. Melee weapons will be the most available. Different firearms become avail and disappear from the store every 3 hours. Weapons should not be normal CSS models as they are much too used. I have compiled a list of models/skins we should use including what weapons we should have.
• Melee weapons Price TBD
• Glock 17 85 supplies Clip: 12 Ammo: pistol
• USP HK1911 120 supplies Clip: 16 Ammo: pistol
• Raging Bull (magnum) 250 supplies clip: 6 Ammo: 357
• **Beretta **140 supplies Clip: 16 Ammo: pistol
• Winchester 280 supplies Clip: 2 Ammo: 357
• SPAS-12 475 supplies Clip: 10 Ammo: buckshot
• MAC-10 250 supplies Clip: 30 Ammo: SMG
• Mini UZI 300 supplies Clip: 30 Ammo: SMG
• AK-47 545 supplies Clip: 25 Ammo: rifle
• HK UMP45 420 supplies Clip: 25 Ammo: SMG
• FN SCAR 580 supplies Clip: 35 Ammo: rifle
• M4A1 550 supplies Clip: 25 Ammo: rifle
• M24 Tactical (sniper) 650 supplies Clip: 5 Ammo: 357
• M249 (LMG) 850 supplies Clip: 75 Ammo: Rifle
• Hands, rebel hands that are somewhere on FPSbanana which I can’t seem to find.
Maximum amount of pistol ammo able to be held (inventory), 30
Maximum amount of 357 ammo able to be held (inventory), 18
Maximum amount of Buckshot (shotgun) ammo able to be help (inventory), 20
Maximum amount of SMG ammo able to be held (inventory), 50
Maximum amount of rifle ammo able to be help (inventory), 40
Items such as med kits and the such will be available too.
There will be no HUD, health must be monitored from screen effects and ammo will be judged by the player with no indication of the player’s ammo. The only possible HUD will be from looking at your inventory and buying from a store NPC.
Players should be created through a character system in which they choose their name and models. Female models - Male models
The zombies will be average speed, nothing special, a normal jogging pace. They do however, exert huge amounts of force. 3-4 strikes with no healing and you’ll be either dead or crippled. They have relatively soft skin, and are easy to kill. Do not however get over-confident. They are relentless. They never tire. This is their greatest advantage. [/media]
**All suggestions are welcome!
I need experienced scripters to make this idea come to life and I need help with mapping too. Please ask about anything you need in this topic. >>>Scripters Really needed!<<<