Dear Garry (I hope you read this, or someone else from the devteam),
This is a pure suggestion: the moment someone spawns and comes to life, is afraid of other people. Why? Because you will be killed right at the moment you meet another player (there are exceptions ofcourse). Why? Human nature I guess? I WANT HIS LOOT!!. Couldn’t you guys make a better gamesetting where nature is your worst enemy? A setting where you will be HAPPY to see another player, to help you. A setting where trading and economy is a big part of the game and killing another player is a big crime. A setting where towns rise, where people create there own quests, where players rule over other players (and decide to be kind to their people, OR EVIL >:) (By asking high taxes, gnegne…)). Decisions, decisions, decisions. Politics, trading, economy, building, crime, etc. etc. That would be alot cooler then the original setting (not that I am unhappy with the game, It’s awesome!). The game is too easy right now: Spawn > Collect Recources > Build your mansion with a lock > Gather some more stuff to deposit in your crates so you can hold out forever > KILL OTHER PEOPLE (Cause theres nothing else to do anymore)…
Some simple things: You cut a tree, wood appears in your inventory while you don’t got a bag… You don’t even carry your loot. It would be alot cooler to carry wood on your back, carry it to your plot, build your farm, house, whatever you can think off.
I have alot more suggestions, all to expend the idea explained above, but it will be a sort of book then. Conclusion for now: the multiplayer aspect of this game should be alot bigger…
Hope you find yourself in this suggestion.
PS: (Sorry for the English, I’m Dutch :-))