Basically, I want to create a deathmatch gamemode that utilizes the vast amounts of SWEPS created for Garry’s Mod. The idea is to have a weapon menu and having it so you gain cash from killing people, but lose your guns when you die. (people shouldn’t respawn immediately.) There’s the potential for weapons of any kind, and probably for powerups as well. Ideally, people should be able to add/remove weapons easily from the gamemode, as it would be a pain to have to update the gun list every time you added a new one. (Perhaps cache a selected folder?) Something else that would be nice to see in it would be a character selection menu. (I.E., be able to choose various characters from Half-Life 2, Halo, etc. Perhaps also cache if possible like the weapons.)
Ideally, the person running the game mode should be able to configure the list of weapons/characters/powerups easily. (Prefferably without having to edit code, but if not, oh well.)
This is an idea I experimented with previously, which seemed to work well in multiplayer; people did like it. The only problem is that I’m not very good at LUA and it ended up being a total mess rather than an effective gametype, so I’m hoping that someone on here would be willing to code it and set up the stuff. I can photoshop menu icons and stuff and get it ingame, but I’m not much use for any coding. I would really like to see this come to fruition, but I don’t have the skills to pull it off without making a mess and breaking things because I’m like a blind person trying to drive a car when I try to code LUA.