I presend yet another update to my Deathmatch map. I haven’t had much time in the last two days, so there aren’t that many changes. Please excuse the light flickering that is caused by not doing a full compile(because it would take too long).
Main thing you can notice are the newly added traps and hazards around the map. There are currently 4 - the circle-shaper room will now release dangerous beam of energy every 15 seconds damaging reckless players or perhaps it can be used to lure your enemies there in order to finish them.
The second trap is in the upper tunnel that leads from the main room - by shooting a button above the doorway you activate a defence mechanism(a turret). While this can be useful to defend your position, a quick player can shoot a small button next to the turret in order to turn it around at the player who initially activated it.
The next trap is quite hard to activate, but for a good reason, because it results in instakill of player hiding in the corner next to the light bridge. To activate this you need to fire at 3 different red “columns”(their orientation may be to one side or another) that change every 4 or so seconds.
The last “hazard” is the lower tunnel that leads from the main room where you can activate forcefields that temporarily block other players from travelling through there.
Apart from the traps I made some smaller changes to all sorts of parts of the map(changes to lighting, fixed bugs, changed design of the small house,…).
Latest video walkthrough of the map: