oh god I hit submit
This is just a simple Deathrun gamemode, and I’m pretty sure everyone knows what that is. For those that don’t,
I made this gamemode because I didn’t like old one I made (here), and a lot of people ended up using it.
Information (that is already inside the readme.txt)
This does not have any weapons by default. If you want to have weapons, download a weapon pack and name them that of the CS:S weapons. For example, if you have a weapon_real_cs_ak47, rename it to weapon_ak47 to be used. The gamemode does NOT spawn the weapons automatically, the map does!
If you don’t want to do this, you can of course have the gamemode spawn the weapons, but this means you will have to place them all manually. To do this, join the map you want to place weapons on.
Look to where you want it to spawn, and type in your console “dr_add_weapon weapon_name” - you MUST be a superadmin to do this. To save the weapon, look at it and type “dr_save_weapon” in your console.
Don’t forget to download some maps you can play! There are a lot you can find just by doing a Google search. Deathrun maps start with either “deathrun_” or “dr_”
Options (these may be outdated - the options inside the readme are always up-to-date)
dr_roundtime_seconds (default: 360) Will set the round length, in seconds. dr_highlight_admins (default: 1) If set to 1, admins will be highlighted gold on the scoreboard and also have a shield icon. dr_total_rounds (default: 10) The amount of rounds to play before a map change. dr_allow_death_suicide (default: 0) If set to 1, "Deaths" will be able to kill themselves with the use of the "kill" command. If set to 0, nothing will happen with use of the command. dr_allow_autojump (default: 1) If set to 0, players will not autojump by holding down their spacebar (regardless if they have it enabled/disabled). I don't recommend disabling this. dr_unlimited_ammo (default: 1) If set to 1, primary ammo will not be taken when players shoot weapons. This won't work with default HL2 weapons. dr_allow_death_pickup (default: 0) If set to 0, players on the Death team will be unable to pick up any weapons aside from the crowbar. dr_realistic_fall_damage (default: 1) If set to 1, players will be damaged based on the speed at which they fall. If set to 0, the fall damage will be 10, regardless of speed or height. dr_notify_rounds_left (default: 1) Notify everyone on the server how many rounds are left as the prep phase begins. dr_push_collide (default: 0) If set to 1, when one player enters another, they will be pushed apart. dr_death_rate (default: 0.25, minimum: 0.1, max: 0.9) Percentage of total players that will become a death. The player amount is multiplied by this number, then rounded down. dr_death_max (default: 6, minimum: 2 ) The maximum amount of deaths.