Decompiling L4D2 models

Hey, I have problem with decompiling L4D2 models (custom character). After decompile, reference file have only bones, no mesh (10 kb). Is any way to fully decompile L4D2 models?

Yes there is man, you need to get the hexed models from first or use PSPad to hex the models for your self. then run the mdl-decompiler make sure its the older version. Once de-compiled edit the .qc file and change the line for the eyes.