I’m doing some animating for Team Fortress 2. That means, not yet, as Cannonfodder’s Decompiler won’t accept the Team Fortress 2 player models.
I’m assuming it’s the models being newer, it decompiles Counter-Strike: Source models fine (despite CS:S now also using a newer engine).
Simple question, how would one decompile a Team Fortress 2 player model, into an smd format?
Thanks in advance!