Hey, I’m having some issues with creating head hacked player models.
I’ve decompiled the HL2 citizens .mdl files using Crowbar and I then import the .QC file to 3DS Max using WallWorm.
Now that’s where the issue is, the imported mesh has a ton of extra vertices.
Normally this would be alright, I’d just select all the verts and weld with to each other with a 0.001 radius which’ll bring it down the the normal count near enough. When doing this, everything looks fine until the face flex file added to the compile and in-game and parts of the face aren’t correct, particularly the eyelids and some minor shadow errors across the face (not noticeable in screenshots, only when the head is moving).
Is there anything that can be suggested to import the models without the extra vertices, but also keeping the skinning data?
EDIT: I now have it working, it seems to be an issue with WallWorm, I’m not sure if I used some bad settings or if it’s the plugin itself. I downloaded a copy of Max 2012 and used the SMD importer by Wunderboy, it has the correct amount of vertices now.