Dedicated server crashes on start as of todays updates... 10/10/14

its weird been running fine for what seems like months now on the same .bat file… now all of a sudden the server will not load past the initial few points and when i remove -batchmode everything works but much slower… not a huge deal just nice to not have the rust app open as well as the server window…anyway i’ve been racking my brain all day on trying to fix this… cause i did not realize the -batchmode was what was breaking… my server has been down most of the day. anyone else having this issue?

here is my start up line before i removed -batchmode

RustDedicated.exe -batchmode +server.hostname “Necre’s Rust -OSHAWA LOCALS- Active ADMIN - TMP Hotdogs And AirDrops” +server.port 28015 +server.identity “facepunchdev” +rcon.port * +rcon.password “***” -load -server.seed 666666 +construct.frameminutes 35

ill post the error log if need be.

Our server has also been crashing since the start of the day today.

After an update it started generating crash logs.

same here. crash report content follows:

Our server crashes right after this line.


HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.

Stack trace.


========== OUTPUTING STACK TRACE ==================

00007FF6D0045B85 (RustDedicated) RectT<int>::GetBottom
00007FF6CFCFE4E2 (RustDedicated) ShaderLab::FastPropertyName::Init
00007FF6CFCED89B (RustDedicated) ShaderLab::FastPropertyName::Init
00007FF6CFCAC502 (RustDedicated) MaterialPropertyBlock::ReplacePartialFloatColorProperty
00007FF6CFCA8462 (RustDedicated) Unity::Material::SetPass
00007FF6CFABB259 (RustDedicated) IRaycast::IRaycast
00007FF6CFABBA16 (RustDedicated) IRaycast::IRaycast
00007FF6CFD2E444 (RustDedicated) TransferBase::operator=
000000002018BE72 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Graphics:Blit (UnityEngine.Texture,UnityEngine.RenderTexture)
000000002018AA56 (Mono JIT Code) AtmosphericBlend:CreateLutRT (string)
000000002018A609 (Mono JIT Code) AtmosphericBlend:OnEnable ()
00000000038C8D1B (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
00007FFBE4CE3B6F (mono) mono_set_defaults
00007FFBE4C3816D (mono) mono_runtime_invoke
00007FF6CFC68F69 (RustDedicated) ScriptingArguments::AddString
00007FF6CFC68A97 (RustDedicated) ScriptingArguments::AddString
00007FF6CFBA0348 (RustDedicated) mono_array_length_safe_wrapper
00007FF6CFBA271C (RustDedicated) GetMonoBehaviourInConstructor
00007FF6CFC85DD4 (RustDedicated) RegisterAllowNameConversionInDerivedTypes
00007FF6CFC38B08 (RustDedicated) CallbackArray3<std::basic_string<char,std::char_traits<char>,stl_allocator<char,59,16> > const & __ptr64,AwakeFromLoadQueue & __ptr64,enum LoadLevelOperation::LoadingMode>::Invoke
00007FF6CFC38BF3 (RustDedicated) CallbackArray3<std::basic_string<char,std::char_traits<char>,stl_allocator<char,59,16> > const & __ptr64,AwakeFromLoadQueue & __ptr64,enum LoadLevelOperation::LoadingMode>::Invoke
00007FF6CFC2A3AA (RustDedicated) UserList::AddUser
00007FF6CFC2D00F (RustDedicated) Renderer::SetUseLightProbes
00007FF6CFC2C552 (RustDedicated) Thread::GetPriority
00007FF6CFC2C70A (RustDedicated) Thread::GetPriority
00007FF6CFC27F21 (RustDedicated) UserList::AddUser
00007FF6CFCDB967 (RustDedicated) PlayerMainWndProc
00007FF6CFCDDF29 (RustDedicated) PlayerWinMain
00007FF6D009A898 (RustDedicated) RectT<int>::GetBottom
00007FFBED2F16AD (KERNEL32) BaseThreadInitThunk
00007FFBEF8B4409 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========


It starts if -batchmode is removed from the command line.

[editline]11th October 2014[/editline]

Ticket created

http://support.facepunchstudios.com/feedback/view/1114-batchmode-crashes

thnks for the response guys… now i don’t feel so alone here :stuck_out_tongue: wonder what the issue is… but on the bright side i learned that i can fly around the basic terrain when not in batchmode lol