I came across a 3D Radar a while ago, and it was lagging so much that I recoded it, but I was quickly upset because of the “un-extensibility” of the radar. So I started a new one from scratch.
To install in :
So this radar is directly inspired from the Grand Theft Auto 3 (and more) radars, melted with the Metal Gear Solid “Soliton Radar”.
Video that illustrates everything that I’ve written below :
DepthHUD Radar in a more advanced stage, demonstrating the Farseer features.
+Summary of features :
- You can enable the rendering of a minimap.
- You can disable any beacon.
- You can change the style and position of the radar, and its size.
- You can offset the radar world center. Usually, the radar world center is your own position, but there, you can make it look ahead of you, up or down, and even scale the resolution up and down.
I felt more comfortable with my own radar, because I convert all the positions into polar coordinates : distance, angle, isup. Using polar coordinates, I can get 3 variables that becomes easy as pie to render on screen.
The radar has its own menu so you can customize the position and style, as well as its features. You can disable/enable beacons with the menu.
Also, you can create your own beacons by dropping your script into a folder. Here’s an example I did while on the Gmod Tower server :
This little script was enough to add a beacon on my radar with the location and number on suites (when near), and the corresponding animations for each beacon : Blue if occupied, Green if yours, Red with a bouncing signal if empty.
About performance :
If you enable either Soliton Scan or Height Map, your game will lag a bit more, but it will be barely noticeable unless you’re on flatgrass with absolutely no props on the map. Without that, it will run perfectly fine.
If you have any review, or questions, feel free to tell.
Thanks for reading !