Derive from sandbox, default weapon question.

Hello all,

I’m deriving a game-mode from sandbox, but I don’t want the default weapons to be available on spawn. Any ideas?

I know how to give weapons to a specific team from a table, it’s just the default load-out keeps getting involved.

Thanks

You need to override the PlayerLoadout hook.
[lua]
function GM:PlayerLoadout( ply )
ply:Give( “weapon_pistol” ) // Your weapon code can go here.

return false // This stops default weapons from being given

end
[/lua]

Cheers dude!