Derma Menu Materials Dark?

I have tried a few things to fix this, but sadly the materials are always dark, or glitchy, never what I want.
(I have tried DImage, but it doesn’t like hovering and the material never shows up)


    for k,v in pairs( CDoors.Materials ) do
        odm_mat = vgui.Create( "DPanel", odm_list )                                 
        odm_mat:SetPos( 0, 0 )
        odm_mat:SetSize( 100, 100 )
        odm_mat:SetText( "" )
        odm_mat.DoClick = function( )
            net.Start( "customdoor_stuff" )
                net.WriteEntity( door )
                net.WriteString( v )  
                net.WriteString( "Material" )             
            net.SendToServer()
        end
        function odm_mat:Paint()
            surface.SetDrawColor( 255, 255, 255, 255 )
            surface.SetMaterial( Material( v ) )
            surface.DrawTexturedRect( 0, 0, 100, 100 )

            local new_mat = string.Split( v, "/" )

            draw.SimpleText( new_mat[table.maxn(new_mat)], "DermaDefault", 50, 50, Color( 255, 255, 255 ), TEXT_ALIGN_CENTER )
        
            if self:IsHovered() then
                draw.RoundedBox( 0, 0, 0, 100, 3, Color( 255, 215, 0, 255 ) )
                draw.RoundedBox( 0, 0, 97, 100, 3, Color( 255, 215, 0, 255 ) )

                draw.RoundedBox( 0, 97, 0, 3, 100, Color( 255, 215, 0, 255 ) )
                draw.RoundedBox( 0, 0, 0, 3, 100, Color( 255, 215, 0, 255 ) )
            end

            if door:GetMaterial() == v then
                draw.RoundedBox( 0, 0, 0, 100, 3, Color( 255, 215, 0, 255 ) )
                draw.RoundedBox( 0, 0, 97, 100, 3, Color( 255, 215, 0, 255 ) )

                draw.RoundedBox( 0, 97, 0, 3, 100, Color( 255, 215, 0, 255 ) )
                draw.RoundedBox( 0, 0, 0, 3, 100, Color( 255, 215, 0, 255 ) )
            end
        end 
    end

Here is what it does;

https://steamuserimages-a.akamaihd.net/ugc/849345845411855811/50CE526B0B2B85373CDE52943D99C665373C9071/

[editline]15th August 2017[/editline]

bump
Anyone know how to fix this problem?

Anyone?

Did this with me as well although I was using the HudPaint hook so idk if that’s a common error when trying to display materials.

I just wanted to mention that

string.GetFileFromFilename exists. You don’t need to do



local new_mat = string.Split( v, "/" )
draw.SimpleText( new_mat[table.maxn(new_mat)], "DermaDefault", 50, 50, Color( 255, 255, 255 ), TEXT_ALIGN_CENTER )


[editline]16th August 2017[/editline]

Also, I suggest doing Material( v ) when the actual CDoors.Materials is loaded, not every single time you render it. That’s very slow.