This is largely a work-in-progress, but the flight is 100% finished and the HUD is half finished or so. Still have a lot more to add. Sounds are coming when the HUD is finished and then weapons. I intend to remake every single weapon in Descent 2 and Descent 3 along with some from Pyromania. Same goes for the ships. These specific models were ported by ??Unknown?? but I’ll be porting my own later. This will all culminate into a gamemode I’m planning.
For those who are unfamiliar with the Descent HUD:
The blue orb represents your shields/hit points.
The yellow bar represents your energy, the ammo for half of your weapons and the power for your afterburner.
The red bar represents your current afterburner level, which is basically sprint.
Two black squares (not shown) will show your Primary and Secondary weapons currently selected.
Current controls are as follows and most likely will be the final controls:
W - Accelerate
S - Reverse
A - Slide Left
D - Slide Right
Space - Slide Up
Ctrl - Slide Down
Q - Roll Left
E - Roll Right
Mouse1 - Fire Primary (obviously nothing happens when you press this, right now)
Mouse2 - Fire Secondary (ditto)
Special thanks to Ghor for help on the client side of things.
Here’s two videos from Descent 2 and Descent 3, respectively. I tried to emulate the flight physics as best I could and the HUD is largely a conglomeration of both games and a few changes.
Just thought I’d show you all. I intend on releasing all of my work when the gamemode is in a stable state. More about that when I’m actually working on it.