I am currently trying to design a Team Deathmatch PvP arena. The one thing that is severely broken in my opinion at this point in the Alpha stage is differentiating hostile to friendly, as there are no distinguishable markings or names when in a heated battle.
My thought in fixing this temporarily is to distinguish teams by the color of the Armor they wear. Unfortunately, each Armor has its own unique spec loadout. So if I had one team in Leather (Red) and the other in Rad (Green), one team would have an armor advantage against the other.
So this brings the question… Is there a way to customize the armor specs to achieve this goal? Or is there any other ideas the readers have in mind to combat this deficiency?