Hi. I came up with this idea on my free time. I don’t have any money or resources. I don’t have any solid connections for modelling, rigging, mapping, coding, etc. In all honesty, this is a project I’d like to work on for quite some time and release when it’s good and ready. Who knows when that will be, but I want to spare no expense. I have a plan, it’s a long one, but viable. What I’d like, is feedback. Please post below if you want to talk or have a discussion about this upcoming gamemode / server, scheduled to release whenever I start robbing banks. I apologize if the format of the post is not up to par. FP bugs out for me, because I can’t have nice things. I’d want to start a server, but I have no idea how or what it takes. All I know is, I’m motivated and I have an idea. Is that enough?
Desolace RP prides itself off a custom canon, built from the ground up while taking
inspiration from a variety of medias to collaborate into a fully fleshed-out game. Unlike other servers, Desolace will provide a game
style like no other. From models, to weaponry, scenery to maps, items to ammunition, everything will be hand-built and customized
for the use in Desolace RP.
As a player, you will spawn in the city - overwhelmed by Chinese influence after a long-lasting commerce of trade between both
countries - controlled by a fascist police government, compensated heavily by VOIT, a leading robotics and engineering corporation
designing androids for the assistance of off-world colonization.
Outside the city walls rests the Badlands, a no-man’s-land harboring sentenced criminals, both guilty and non for crimes against the city.
These characters are deemed “Exiles”, hence their social status. In the waste, technology is quite rare and most machinery found are
outdated. Characters are subject to manage without the advances of the utopia, resorting to menial ways of combat.
Androids in which escape the imprisonment of labor find themselves able to survive in the trying to protect their liberty along the way
as Hunters, special agents of the police force hired by VOIT, scout the barren land to identify and eliminate any robotic, or human entity
that poses threat to VOIT or the police force.
VOIT, the leading producer of electronics and technology - head of research surrounding robotic-engineering - has claimed territory of the city Chinatown,
walling it off securely from the other districts of the city and ruling with an iron fist. Heavily geared policemen patrol the streets,
scouting for evidence of conspiracy, rebellion, or rumors against VOIT or the police themselves. Yet, in VOIT’s attempt to example Chinatown
as a peaceful, merciful city, criminals are exiled, never harmed or killed and thrown into the desert of the Badlands without attire or gear.
Crime is apparent, though so is VOIT’s armed forces.
A lonely wasteland, decadent by constant wind that frictions against the desert floor. With a ruthless population, the land beyond the walls
proves to be a most dangerous place. Although, much of one mans’ trash can be another’s treasure. Artifacts, sources of hidden lore, imperative
information, lost weaponry, etc. are scattered throughout. Identifying these objects are apart of the Analysts’ job, as the barrens hold much
more mystery than scattered pieces of past robotics. Confrontation with the locals is inevitable, and it is up to the players how the
Banished to a life outside city walls, the pioneers of the desert strive on scavenged goods found in the wasteland. Accompanied only by
other convicted individuals, thrown into a world without rules, violence is an every-day occurrence in the Badlands. Making it their home,
the inhabitants take refuge in makeshift towns, harboring criminal syndicates that trade weaponry and essential items through the walls.
Carnage will ensue.
The corporation that cashes everyone’s checks. The source of all androids made to help build the off-world colonies, promised in the near future.
At war with the Exiles and those protesting against augmentations, robotics and the advancements VOIT makes, the corporation has a lot to deal
with. Yet, every employee is paid their fair share and at VOIT Corp, there’s a lot to go around.
VOIT’s trusted workers. Analysts roam the desert sands, searching for artifacts lost long ago in the Great War. Keys to technology undiscovered
will be sought out by these characters and in turn, it will help lead the evolution of Desolace. The Analyst group is one of the most essential factions,
harnessing great knowledge.
Ruthless, disconnected and fully paid for by the VOIT Corporation, the Chinatown police stalk the area with vigor. With a zero tolerance crime policy,
policemen and special augmented units are sent onto the streets to ensure the safety of VOIT Corporation and that there will never be an up-rise.
Although many disprove of the peace-keeper’s tactics, it’s quite hard to argue when there’s a gun in your face.
Stalkers of the Badlands, these characters carry out the wishes of VOIT Corporation, continuing it’s reign even across borders and over city-limits.
Androids, specifically Nexus 6, have recently escaped into the barrens. With VOIT’s technology out in the open, it’s essential that the hardware
remain unseen. Hunters are hired to eliminate the threat of compromise and anything along with it.