Destroy props and entities.


I would like to know what the best way is to create a pit which destroys/kills/removes everything that comes inside.
With everything i mean, players, entities (physboxes) and props.

Thanks in advance,



Nah, try func_physicstrap. Sounds something like that, it has a cool disintregation effect to go with it.

That would work with things that can break. But items like metal chairs won’t be hurt.
Just add this output to the trigger:
OnStartTouch - !activator - Break

Thanks for your replies.
I am putting these comments in the planning for my new map.

It has nice effect when it removes players :v: