Note: This isn’t a tutorial, it is a rant. Although I want everyone who is either new at mapping or just sucks at it to read this.
When I go onto ANY forum that is about the source SDK and making maps, I always see atleast one map that is just a blocky, fullbright, eye straining piece of ‘art’. When people reply to it saying,“Add more detail.” Or, “Pick better textures.” The creater either tells them to fuck off, or that they suck at detail. I just want to set one thing on line, DETAIL ISN’T HARD.
Take a look at this room:
What do you see? A blank room with two indents in the wall; not detailed at all, but yet sadly, it common in “my awesome 1337 map” maps. (AKA Some troll’s map) Let’s take a step back and think, “Hey, maybe if I add something more then just blocks, people will like my map better?”
Why look at that, I can already see a difference. And that took me like… 3 minutes? But it’s still a little bland, why not add some decals?
Better, except there all black. I wonder why? Oh, silly me, I have been forgetting the most important part of ANY map; LIGHTS!
Well, there you have it, a detailed map that originally, wouldn’t have gotten much downloads, but now, a lot more. (That is if you add some more rooms and etc.) And all at the expense of a little extra time. But why stop at lights? Ever heard of HDR?
-snip the HDR pic because it was horrid-
And I fail at HDR! I also never put a cubemap in these screens. And cubemaps can help alot! So do you get it now? Detailing maps is NOT hard, all it does is take a little imagination, and some extra time.
If only this could become a sticky. :sigh: