Ok. So for the past few hours, I’ve been trying to get some grass detail sprites onto a custom blended texture for an upcoming map… obviously. Anyway, I’ve taken a detail sprite texture, called “detailsprites” and I’ve put it into my custom texture directory, and I’ve told the VMT to have “JB/detailsprites” as the detail.
Material JB/GRASSYMUDGRASSYMUDBLEND uses unknown detail type JB/detailsprites!
That, and variations on the texture name over and over again for the different textures, is the error I get when I compile.
Help would be fantastic, as this map is pretty much entirely outdoors (save for a few STALKER-esque warehouses and buildings) so the outdoor aesthetics are very important.
So yeah. Ideas?