Detail sprites not appearing in Gmod

So I’ve been working on my very first map, but I have one big problem, which affects the looks of it by a lot. I’ve followed a tutorial on how to create working detail sprites, but unsuccessfully. It seems that everything is correct, even hammer displays the sprites correctly, as you can see bellow, but they don’t appear in game.

At first I decided to use my own texture and .vbsp, but it didn’t work so I decided to use the stock detail.vbsp with an edited version of the original “detailsprites” texture, the detail type used is called “citygrass01”, still not working. I’m using a displacement with a grass/dirt blend texture, using the correct %detailtype in its .vmt.

What could have I done wrong ?
If you need more info in a specific area, ask me.

-BUMP-

I thought posting some logs of the compiler would be even better… so here it is:



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 44 texinfos to 8
Reduced 5 texdatas to 4 (84 bytes to 63)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
1024 portalclusters
1984 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1048576
Average clusters visible: 1024
Building PAS...
Average clusters audible: 1024
visdatasize:270340  compressed from 262144
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
1 minute, 40 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
2192 faces
36074896 square feet [5194784768.00 square inches]
16 Displacements
5140172 Square Feet [740184832.00 Square Inches]
2192 patches before subdivision
2192 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11596, max 11
transfer lists:   0.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 218/65536        4360/1310720  ( 0.3%) 
vertexes              2227/65536       26724/786432   ( 3.4%) 
nodes                 3299/65536      105568/2097152  ( 5.0%) 
texinfos                 8/12288         576/884736   ( 0.1%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               16/0            2816/0        ( 0.0%) 
disp_verts            1296/0           25920/0        ( 0.0%) 
disp_tris             2048/0            4096/0        ( 0.0%) 
disp_lmsamples      118256/0          118256/0        ( 0.0%) 
faces                 2192/65536      122752/3670016  ( 3.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               22/65536        1232/3670016  ( 0.0%) 
leaves                3301/65536      105632/2097152  ( 5.0%) 
leaffaces             2176/65536        4352/131072   ( 3.3%) 
leafbrushes           2176/65536        4352/131072   ( 3.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             8856/512000      35424/2048000  ( 1.7%) 
edges                 4467/256000      17868/1024000  ( 1.7%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      270340/16777216 ( 1.6%) 
entdata               [variable]         346/393216   ( 0.1%) 
LDR ambient table     3301/65536       13204/262144   ( 5.0%) 
HDR ambient table     3301/65536       13204/262144   ( 5.0%) 
LDR leaf ambient      1024/65536       28672/1835008  ( 1.6%) 
HDR leaf ambient      3301/65536       92428/1835008  ( 5.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]        5204/1048576  ( 0.5%) 

Level flags = 0

Total triangle count: 4384
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
13 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
2192 faces
36074896 square feet [5194784768.00 square inches]
16 Displacements
5140172 Square Feet [740184832.00 Square Inches]
2192 patches before subdivision
2192 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11596, max 11
transfer lists:   0.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 218/65536        4360/1310720  ( 0.3%) 
vertexes              2227/65536       26724/786432   ( 3.4%) 
nodes                 3299/65536      105568/2097152  ( 5.0%) 
texinfos                 8/12288         576/884736   ( 0.1%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               16/0            2816/0        ( 0.0%) 
disp_verts            1296/0           25920/0        ( 0.0%) 
disp_tris             2048/0            4096/0        ( 0.0%) 
disp_lmsamples      118256/0          118256/0        ( 0.0%) 
faces                 2192/65536      122752/3670016  ( 3.3%) 
hdr faces             2192/65536      122752/3670016  ( 3.3%) 
origfaces               22/65536        1232/3670016  ( 0.0%) 
leaves                3301/65536      105632/2097152  ( 5.0%) 
leaffaces             2176/65536        4352/131072   ( 3.3%) 
leafbrushes           2176/65536        4352/131072   ( 3.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             8856/512000      35424/2048000  ( 1.7%) 
edges                 4467/256000      17868/1024000  ( 1.7%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      270340/16777216 ( 1.6%) 
entdata               [variable]         346/393216   ( 0.1%) 
LDR ambient table     3301/65536       13204/262144   ( 5.0%) 
HDR ambient table     3301/65536       13204/262144   ( 5.0%) 
LDR leaf ambient      1024/65536       28672/1835008  ( 1.6%) 
HDR leaf ambient      1024/65536       28672/1835008  ( 1.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]        5204/1048576  ( 0.5%) 

Level flags = 0

Total triangle count: 4384
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
13 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 45 texinfos to 9
Reduced 5 texdatas to 4 (84 bytes to 63)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
1024 portalclusters
1984 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1048576
Average clusters visible: 1024
Building PAS...
Average clusters audible: 1024
visdatasize:270340  compressed from 262144
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
1 minute, 38 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
2192 faces
36074896 square feet [5194784768.00 square inches]
16 Displacements
5139986 Square Feet [740157952.00 Square Inches]
2192 patches before subdivision
2192 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 13715, max 13
transfer lists:   0.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 218/65536        4360/1310720  ( 0.3%) 
vertexes              2227/65536       26724/786432   ( 3.4%) 
nodes                 3299/65536      105568/2097152  ( 5.0%) 
texinfos                 9/12288         648/884736   ( 0.1%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               16/0            2816/0        ( 0.0%) 
disp_verts            1296/0           25920/0        ( 0.0%) 
disp_tris             2048/0            4096/0        ( 0.0%) 
disp_lmsamples      118256/0          118256/0        ( 0.0%) 
faces                 2192/65536      122752/3670016  ( 3.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               22/65536        1232/3670016  ( 0.0%) 
leaves                3301/65536      105632/2097152  ( 5.0%) 
leaffaces             2176/65536        4352/131072   ( 3.3%) 
leafbrushes           2176/65536        4352/131072   ( 3.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             8856/512000      35424/2048000  ( 1.7%) 
edges                 4467/256000      17868/1024000  ( 1.7%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      270340/16777216 ( 1.6%) 
entdata               [variable]         346/393216   ( 0.1%) 
LDR ambient table     3301/65536       13204/262144   ( 5.0%) 
HDR ambient table     3301/65536       13204/262144   ( 5.0%) 
LDR leaf ambient      1024/65536       28672/1835008  ( 1.6%) 
HDR leaf ambient      3301/65536       92428/1835008  ( 5.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]        5652/1048576  ( 0.5%) 

Level flags = 0

Total triangle count: 4384
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
13 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
2192 faces
36074896 square feet [5194784768.00 square inches]
16 Displacements
5139986 Square Feet [740157952.00 Square Inches]
2192 patches before subdivision
2192 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 13715, max 13
transfer lists:   0.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 218/65536        4360/1310720  ( 0.3%) 
vertexes              2227/65536       26724/786432   ( 3.4%) 
nodes                 3299/65536      105568/2097152  ( 5.0%) 
texinfos                 9/12288         648/884736   ( 0.1%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               16/0            2816/0        ( 0.0%) 
disp_verts            1296/0           25920/0        ( 0.0%) 
disp_tris             2048/0            4096/0        ( 0.0%) 
disp_lmsamples      118256/0          118256/0        ( 0.0%) 
faces                 2192/65536      122752/3670016  ( 3.3%) 
hdr faces             2192/65536      122752/3670016  ( 3.3%) 
origfaces               22/65536        1232/3670016  ( 0.0%) 
leaves                3301/65536      105632/2097152  ( 5.0%) 
leaffaces             2176/65536        4352/131072   ( 3.3%) 
leafbrushes           2176/65536        4352/131072   ( 3.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             8856/512000      35424/2048000  ( 1.7%) 
edges                 4467/256000      17868/1024000  ( 1.7%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      270340/16777216 ( 1.6%) 
entdata               [variable]         346/393216   ( 0.1%) 
LDR ambient table     3301/65536       13204/262144   ( 5.0%) 
HDR ambient table     3301/65536       13204/262144   ( 5.0%) 
LDR leaf ambient      1024/65536       28672/1835008  ( 1.6%) 
HDR leaf ambient      1024/65536       28672/1835008  ( 1.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]        5652/1048576  ( 0.5%) 

Level flags = 0

Total triangle count: 4384
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
13 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 106 texinfos to 20
Reduced 6 texdatas to 4 (97 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
27 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1720 faces
15976523 square feet [2300619264.00 square inches]
40 Displacements
5175920 Square Feet [745332544.00 Square Inches]
1720 patches before subdivision
1720 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 24394, max 30
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 316/65536        6320/1310720  ( 0.5%) 
vertexes              1775/65536       21300/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                20/12288        1440/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               40/0            7040/0        ( 0.0%) 
disp_verts            3240/0           64800/0        ( 0.0%) 
disp_tris             5120/0           10240/0        ( 0.0%) 
disp_lmsamples      222244/0          222244/0        ( 0.0%) 
faces                 1720/65536       96320/3670016  ( 2.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               46/65536        2576/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7064/512000      28256/2048000  ( 1.4%) 
edges                 3605/256000      14420/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         566/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       13896/1048576  ( 1.3%) 

Level flags = 0

Total triangle count: 3440
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
10 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1720 faces
15976523 square feet [2300619264.00 square inches]
40 Displacements
5175920 Square Feet [745332544.00 Square Inches]
1720 patches before subdivision
1720 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 24394, max 30
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 316/65536        6320/1310720  ( 0.5%) 
vertexes              1775/65536       21300/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                20/12288        1440/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               40/0            7040/0        ( 0.0%) 
disp_verts            3240/0           64800/0        ( 0.0%) 
disp_tris             5120/0           10240/0        ( 0.0%) 
disp_lmsamples      222244/0          222244/0        ( 0.0%) 
faces                 1720/65536       96320/3670016  ( 2.6%) 
hdr faces             1720/65536       96320/3670016  ( 2.6%) 
origfaces               46/65536        2576/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7064/512000      28256/2048000  ( 1.4%) 
edges                 3605/256000      14420/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         566/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       13896/1048576  ( 1.3%) 

Level flags = 0

Total triangle count: 3440
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
9 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 106 texinfos to 20
Reduced 6 texdatas to 4 (97 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
29 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1720 faces
15976523 square feet [2300619264.00 square inches]
40 Displacements
5175920 Square Feet [745332544.00 Square Inches]
1720 patches before subdivision
1720 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 24394, max 30
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 316/65536        6320/1310720  ( 0.5%) 
vertexes              1775/65536       21300/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                20/12288        1440/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               40/0            7040/0        ( 0.0%) 
disp_verts            3240/0           64800/0        ( 0.0%) 
disp_tris             5120/0           10240/0        ( 0.0%) 
disp_lmsamples      222244/0          222244/0        ( 0.0%) 
faces                 1720/65536       96320/3670016  ( 2.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               46/65536        2576/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7064/512000      28256/2048000  ( 1.4%) 
edges                 3605/256000      14420/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         566/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       13896/1048576  ( 1.3%) 

Level flags = 0

Total triangle count: 3440
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
9 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1720 faces
15976523 square feet [2300619264.00 square inches]
40 Displacements
5175920 Square Feet [745332544.00 Square Inches]
1720 patches before subdivision
1720 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 24394, max 30
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 316/65536        6320/1310720  ( 0.5%) 
vertexes              1775/65536       21300/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                20/12288        1440/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               40/0            7040/0        ( 0.0%) 
disp_verts            3240/0           64800/0        ( 0.0%) 
disp_tris             5120/0           10240/0        ( 0.0%) 
disp_lmsamples      222244/0          222244/0        ( 0.0%) 
faces                 1720/65536       96320/3670016  ( 2.6%) 
hdr faces             1720/65536       96320/3670016  ( 2.6%) 
origfaces               46/65536        2576/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7064/512000      28256/2048000  ( 1.4%) 
edges                 3605/256000      14420/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         566/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       13896/1048576  ( 1.3%) 

Level flags = 0

Total triangle count: 3440
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 106 texinfos to 20
Reduced 6 texdatas to 4 (97 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
29 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1720 faces
15976523 square feet [2300619264.00 square inches]
40 Displacements
5175923 Square Feet [745332928.00 Square Inches]
1720 patches before subdivision
1720 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 23564, max 29
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 316/65536        6320/1310720  ( 0.5%) 
vertexes              1775/65536       21300/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                20/12288        1440/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               40/0            7040/0        ( 0.0%) 
disp_verts            3240/0           64800/0        ( 0.0%) 
disp_tris             5120/0           10240/0        ( 0.0%) 
disp_lmsamples      222244/0          222244/0        ( 0.0%) 
faces                 1720/65536       96320/3670016  ( 2.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               46/65536        2576/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7064/512000      28256/2048000  ( 1.4%) 
edges                 3605/256000      14420/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         566/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       13756/1048576  ( 1.3%) 

Level flags = 0

Total triangle count: 3440
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
10 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1720 faces
15976523 square feet [2300619264.00 square inches]
40 Displacements
5175923 Square Feet [745332928.00 Square Inches]
1720 patches before subdivision
1720 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 23564, max 29
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 316/65536        6320/1310720  ( 0.5%) 
vertexes              1775/65536       21300/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                20/12288        1440/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               40/0            7040/0        ( 0.0%) 
disp_verts            3240/0           64800/0        ( 0.0%) 
disp_tris             5120/0           10240/0        ( 0.0%) 
disp_lmsamples      222244/0          222244/0        ( 0.0%) 
faces                 1720/65536       96320/3670016  ( 2.6%) 
hdr faces             1720/65536       96320/3670016  ( 2.6%) 
origfaces               46/65536        2576/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7064/512000      28256/2048000  ( 1.4%) 
edges                 3605/256000      14420/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         566/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       13756/1048576  ( 1.3%) 

Level flags = 0

Total triangle count: 3440
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
11 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 126 texinfos to 24
Reduced 6 texdatas to 4 (97 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
28 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194092 Square Feet [747949248.00 Square Inches]
1729 patches before subdivision
1729 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29676, max 38
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         566/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17425/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
9 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194092 Square Feet [747949248.00 Square Inches]
1729 patches before subdivision
1729 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29676, max 38
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces             1729/65536       96824/3670016  ( 2.6%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         566/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17425/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
9 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 126 texinfos to 24
Reduced 6 texdatas to 4 (97 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
29 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194092 Square Feet [747949248.00 Square Inches]
1729 patches before subdivision
1729 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29676, max 38
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         566/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17481/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
11 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194092 Square Feet [747949248.00 Square Inches]
1729 patches before subdivision
1729 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29676, max 38
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces             1729/65536       96824/3670016  ( 2.6%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         566/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17481/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
11 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Can't find surfaceprop dirt for material NATURE/BLENDDIRTGRASS008B_LOWFRICTION, using default
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 126 texinfos to 24
Reduced 7 texdatas to 5 (135 bytes to 98)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
30 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194093 Square Feet [747949440.00 Square Inches]
1729 patches before subdivision
2111 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 31931, max 51
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  5/2048          160/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       21540/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         344/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17509/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
10 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194093 Square Feet [747949440.00 Square Inches]
1729 patches before subdivision
2111 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 31931, max 51
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  5/2048          160/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces             1729/65536       96824/3670016  ( 2.6%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       21540/0        ( 0.0%) 
HDR lightdata         [variable]       21540/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         344/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17509/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
9 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Can't find surfaceprop dirt for material NATURE/BLENDDIRTGRASS008B_LOWFRICTION, using default
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/EBISU/GRASS1.vmt
LightmappedGeneric, 
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 126 texinfos to 24
Reduced 7 texdatas to 5 (135 bytes to 98)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
30 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194093 Square Feet [747949440.00 Square Inches]
1729 patches before subdivision
2111 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 31931, max 51
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  5/2048          160/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       21540/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         345/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17509/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
9 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194093 Square Feet [747949440.00 Square Inches]
1729 patches before subdivision
2111 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 31931, max 51
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  5/2048          160/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces             1729/65536       96824/3670016  ( 2.6%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       21540/0        ( 0.0%) 
HDR lightdata         [variable]       21540/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         345/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17509/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
9 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 126 texinfos to 24
Reduced 6 texdatas to 4 (97 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
27 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194093 Square Feet [747949440.00 Square Inches]
1729 patches before subdivision
1729 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29670, max 38
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         350/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17509/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194093 Square Feet [747949440.00 Square Inches]
1729 patches before subdivision
1729 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29670, max 38
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces             1729/65536       96824/3670016  ( 2.6%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         350/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17509/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 126 texinfos to 24
Reduced 6 texdatas to 4 (97 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
28 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194093 Square Feet [747949440.00 Square Inches]
1729 patches before subdivision
1729 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29670, max 38
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         346/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17509/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194093 Square Feet [747949440.00 Square Inches]
1729 patches before subdivision
1729 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29670, max 38
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces             1729/65536       96824/3670016  ( 2.6%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         346/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17509/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 126 texinfos to 24
Reduced 6 texdatas to 4 (97 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
27 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194093 Square Feet [747949440.00 Square Inches]
1729 patches before subdivision
1729 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29670, max 38
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         346/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17509/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
9 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194093 Square Feet [747949440.00 Square Inches]
1729 patches before subdivision
1729 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29670, max 38
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces             1729/65536       96824/3670016  ( 2.6%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         346/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17509/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 126 texinfos to 24
Reduced 6 texdatas to 4 (97 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
27 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194093 Square Feet [747949440.00 Square Inches]
1729 patches before subdivision
1729 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29670, max 38
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         346/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17509/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194093 Square Feet [747949440.00 Square Inches]
1729 patches before subdivision
1729 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29670, max 38
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces             1729/65536       96824/3670016  ( 2.6%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         346/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17509/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 126 texinfos to 24
Reduced 6 texdatas to 4 (97 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
27 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194093 Square Feet [747949440.00 Square Inches]
1729 patches before subdivision
1729 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29670, max 38
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         347/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17509/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194093 Square Feet [747949440.00 Square Inches]
1729 patches before subdivision
1729 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29670, max 38
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces             1729/65536       96824/3670016  ( 2.6%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         347/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17509/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
9 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 126 texinfos to 24
Reduced 6 texdatas to 4 (97 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
1 second elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
26 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194093 Square Feet [747949376.00 Square Inches]
1729 patches before subdivision
1729 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29664, max 38
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         347/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17733/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
9 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194093 Square Feet [747949376.00 Square Inches]
1729 patches before subdivision
1729 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29664, max 38
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces             1729/65536       96824/3670016  ( 2.6%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         347/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17733/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 126 texinfos to 24
Reduced 6 texdatas to 4 (97 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
28 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194130 Square Feet [747954688.00 Square Inches]
1729 patches before subdivision
1729 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29667, max 38
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         347/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17691/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1729 faces
15976523 square feet [2300619264.00 square inches]
49 Displacements
5194130 Square Feet [747954688.00 Square Inches]
1729 patches before subdivision
1729 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29667, max 38
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 396/65536        7920/1310720  ( 0.6%) 
vertexes              1791/65536       21492/786432   ( 2.7%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                24/12288        1728/884736   ( 0.2%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               49/0            8624/0        ( 0.0%) 
disp_verts            3969/0           79380/0        ( 0.0%) 
disp_tris             6272/0           12544/0        ( 0.0%) 
disp_lmsamples      264408/0          264408/0        ( 0.0%) 
faces                 1729/65536       96824/3670016  ( 2.6%) 
hdr faces             1729/65536       96824/3670016  ( 2.6%) 
origfaces               55/65536        3080/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7136/512000      28544/2048000  ( 1.4%) 
edges                 3653/256000      14612/1024000  ( 1.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         347/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       17691/1048576  ( 1.7%) 

Level flags = 0

Total triangle count: 3458
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 152 texinfos to 32
Reduced 7 texdatas to 4 (112 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
26 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209067 Square Feet [750105664.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36143, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      301992/0          301992/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         348/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       21066/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209067 Square Feet [750105664.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36143, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      301992/0          301992/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces             1738/65536       97328/3670016  ( 2.7%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         348/393216   ( 0.1%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
HDR leaf ambient       784/65536       21952/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105651/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       21066/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_05_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_05_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 152 texinfos to 32
Reduced 7 texdatas to 4 (112 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
29 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209066 Square Feet [750105600.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36152, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      250152/0          250152/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           3/1024           48/16384    ( 0.3%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         644/393216   ( 0.2%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient      8479/65536      237412/1835008  (12.9%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      346774/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       20842/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209066 Square Feet [750105600.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36152, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      250152/0          250152/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces             1738/65536       97328/3670016  ( 2.7%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           3/1024           48/16384    ( 0.3%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         644/393216   ( 0.2%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient      8479/65536      237412/1835008  (12.9%) 
HDR leaf ambient      7394/65536      207032/1835008  (11.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      346774/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       20842/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
9 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_05_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_05_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 152 texinfos to 32
Reduced 7 texdatas to 4 (112 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
28 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209066 Square Feet [750105600.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36152, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      250152/0          250152/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           3/1024           48/16384    ( 0.3%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         644/393216   ( 0.2%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient      7448/65536      208544/1835008  (11.4%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      346774/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       20842/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
11 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209066 Square Feet [750105600.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36152, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      250152/0          250152/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces             1738/65536       97328/3670016  ( 2.7%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           3/1024           48/16384    ( 0.3%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         644/393216   ( 0.2%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient      7448/65536      208544/1835008  (11.4%) 
HDR leaf ambient      6249/65536      174972/1835008  ( 9.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      346774/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       20842/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
15 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_05_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_05_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 152 texinfos to 32
Reduced 7 texdatas to 4 (112 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
30 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209066 Square Feet [750105600.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36152, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      250152/0          250152/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           3/1024           48/16384    ( 0.3%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         644/393216   ( 0.2%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient      7448/65536      208544/1835008  (11.4%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      346774/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       20842/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
12 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209066 Square Feet [750105600.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36152, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      250152/0          250152/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces             1738/65536       97328/3670016  ( 2.7%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           3/1024           48/16384    ( 0.3%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         644/393216   ( 0.2%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient      7448/65536      208544/1835008  (11.4%) 
HDR leaf ambient      6249/65536      174972/1835008  ( 9.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      346774/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       20842/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
10 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_05_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_05_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 152 texinfos to 32
Reduced 7 texdatas to 4 (112 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
30 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209066 Square Feet [750105536.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36150, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      250152/0          250152/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           3/1024           48/16384    ( 0.3%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         644/393216   ( 0.2%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient      7448/65536      208544/1835008  (11.4%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      346774/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       20814/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
9 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209066 Square Feet [750105536.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36150, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      250152/0          250152/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces             1738/65536       97328/3670016  ( 2.7%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           3/1024           48/16384    ( 0.3%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         644/393216   ( 0.2%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient      7448/65536      208544/1835008  (11.4%) 
HDR leaf ambient      6249/65536      174972/1835008  ( 9.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      346774/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       20814/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
10 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
material "skybox/mclitert" not found.
Can't load skybox file skybox/mclite to build the default cubemap!
Can't load skybox file skybox/mclite to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 152 texinfos to 32
Reduced 7 texdatas to 4 (112 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
30 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209066 Square Feet [750105536.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36150, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      250152/0          250152/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           3/1024           48/16384    ( 0.3%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         634/393216   ( 0.2%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient      7448/65536      208544/1835008  (11.4%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]          54/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       20814/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
11 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209066 Square Feet [750105536.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36150, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      250152/0          250152/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces             1738/65536       97328/3670016  ( 2.7%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           3/1024           48/16384    ( 0.3%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         634/393216   ( 0.2%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient      7448/65536      208544/1835008  (11.4%) 
HDR leaf ambient      6249/65536      174972/1835008  ( 9.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]          54/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       20814/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
material "skybox/mclitert" not found.
Can't load skybox file skybox/mclite to build the default cubemap!
Can't load skybox file skybox/mclite to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 152 texinfos to 32
Reduced 7 texdatas to 4 (112 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
26 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209066 Square Feet [750105536.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36150, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      250152/0          250152/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           3/1024           48/16384    ( 0.3%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         634/393216   ( 0.2%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient      7448/65536      208544/1835008  (11.4%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]          54/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       20814/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209066 Square Feet [750105536.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36150, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      250152/0          250152/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces             1738/65536       97328/3670016  ( 2.7%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           3/1024           48/16384    ( 0.3%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         634/393216   ( 0.2%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient      7448/65536      208544/1835008  (11.4%) 
HDR leaf ambient      6249/65536      174972/1835008  ( 9.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]          54/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       20814/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
material "skybox/mclitert" not found.
Can't load skybox file skybox/mclite to build the default cubemap!
Can't load skybox file skybox/mclite to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 152 texinfos to 32
Reduced 7 texdatas to 4 (112 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
30 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209066 Square Feet [750105536.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36150, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      250152/0          250152/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           3/1024           48/16384    ( 0.3%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         634/393216   ( 0.2%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient      7448/65536      208544/1835008  (11.4%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]          54/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       20814/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209066 Square Feet [750105536.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36150, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      250152/0          250152/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces             1738/65536       97328/3670016  ( 2.7%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           3/1024           48/16384    ( 0.3%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         634/393216   ( 0.2%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient      7448/65536      208544/1835008  (11.4%) 
HDR leaf ambient      6249/65536      174972/1835008  ( 9.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]          54/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       20814/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
9 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
material "skybox/mclitert" not found.
Can't load skybox file skybox/mclite to build the default cubemap!
Can't load skybox file skybox/mclite to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 152 texinfos to 32
Reduced 7 texdatas to 4 (112 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
27 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209066 Square Feet [750105536.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36150, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      250152/0          250152/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           3/1024           48/16384    ( 0.3%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         634/393216   ( 0.2%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient      7448/65536      208544/1835008  (11.4%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]          54/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       20814/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
9 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209066 Square Feet [750105536.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36150, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      250152/0          250152/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces             1738/65536       97328/3670016  ( 2.7%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           3/1024           48/16384    ( 0.3%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         634/393216   ( 0.2%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient      7448/65536      208544/1835008  (11.4%) 
HDR leaf ambient      6249/65536      174972/1835008  ( 9.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]          54/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       20814/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
8 seconds elapsed



materialPath: E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.vmf
material "ebisu/ebisu3" not found.
Material not found!: EBISU/EBISU3
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop brick for material BRICK/BRICKFLOOR001A, using default
material "ebisu/trackroad" not found.
Material not found!: EBISU/TRACKROAD
material "ebisu/grassdirt" not found.
Material not found!: EBISU/GRASSDIRT
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
material "ebisu/grass1" not found.
Material not found!: EBISU/GRASS1
Could not locate 'GameData' key in e:\zaloha\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.prt...Building visibility clusters...
done (0)
material "skybox/mclitert" not found.
Can't load skybox file skybox/mclite to build the default cubemap!
Can't load skybox file skybox/mclite to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 152 texinfos to 32
Reduced 7 texdatas to 4 (112 bytes to 60)
Writing E:\Zaloha\Steam\SteamApps\common\GarrysMod\garrysmod\maps\ebisu.bsp
0 seconds elapsed



4 threads
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
reading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.prt
 784 portalclusters
1512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 614656
Average clusters visible: 784
Building PAS...
Average clusters audible: 784
visdatasize:159940  compressed from 163072
writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
28 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209066 Square Feet [750105536.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36150, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      250152/0          250152/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           3/1024           48/16384    ( 0.3%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         634/393216   ( 0.2%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient      7448/65536      208544/1835008  (11.4%) 
HDR leaf ambient      2537/65536       71036/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]          54/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       20814/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
9 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Zaloha\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
Patch Sample Radius Clamped!
1738 faces
16108669 square feet [2319648256.00 square inches]
58 Displacements
5209066 Square Feet [750105536.00 Square Inches]
1738 patches before subdivision
1738 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36150, max 44
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 452/65536        9040/1310720  ( 0.7%) 
vertexes              1807/65536       21684/786432   ( 2.8%) 
nodes                 2535/65536       81120/2097152  ( 3.9%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      250152/0          250152/0        ( 0.0%) 
faces                 1738/65536       97328/3670016  ( 2.7%) 
hdr faces             1738/65536       97328/3670016  ( 2.7%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                2537/65536       81184/2097152  ( 3.9%) 
leaffaces             1680/65536        3360/131072   ( 2.6%) 
leafbrushes           1680/65536        3360/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7208/512000      28832/2048000  ( 1.4%) 
edges                 3745/256000      14980/1024000  ( 1.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           3/1024           48/16384    ( 0.3%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      159940/16777216 ( 1.0%) 
entdata               [variable]         634/393216   ( 0.2%) 
LDR ambient table     2537/65536       10148/262144   ( 3.9%) 
HDR ambient table     2537/65536       10148/262144   ( 3.9%) 
LDR leaf ambient      7448/65536      208544/1835008  (11.4%) 
HDR leaf ambient      6249/65536      174972/1835008  ( 9.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]          54/0        ( 0.0%) 
physics               [variable]        2281/4194304  ( 0.1%) 
physics terrain       [variable]       20814/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 3476
Writing e:\zaloha\steam\steamapps\common\garrysmod\garrysmod\maps\ebisu.bsp
9 seconds elapsed


You can lock this now, I partially solved the problem by using a stock blend texture instead of my own one. I also found out that the stock grass texture looks better with grass sprites, good for me.