Detect collision with world.

How do I detect collision with world from an ent? ENT.Touch only works with other ents. Help is much appreciated.

You could try using ENT.Touch with **[ENT.PassesTriggerFilters](**.

function ENT:PassesTriggerFilters( ent ) if ent == WorldEntity() then return true end end

Technically is the most direct way, but Entoros has a very interesting function there. Thanks for that.

There really ought to be a thread for functions you never knew existed, but that can be really useful.

Morcam you way seems the best for what im doing but i thank you both.