Detecting Damage on Vehicles

In essence, I want to use the regular jeep but I want to detect when the jeep is hit with a bullet (this is a custom entity). How do I tell ENT:OnTakeDamage to look at the jeep (or tell ENT = the jeep)?

Oh, also is there any way to put a player in a prisoner pod via Lua?

I remember finding a way how to get the damage on a vehicle, but have long since forgotten.

To force a player into a vehicle use **[Player.EnterVehicle](**