Detecting when an entity stops touching the World

The title is pretty descriptive, i’m looking for a way to detect when a vPhysics entity stops colliding with the world . OnGround() doesn’t seem to work on vPhysics, PhysicsCollide does get called when the prop touches the ground but then stops if it keeps contact, even if it’s actually slidding along. And the whole Touch hook series doesn’t seem to work at all with WorldSpawn. Any ideas that don’t involve running traces ?

You can use the Should Collide hook, which will work fine…

What are you trying to do? You may want to add some kind of padding so that it dosent get detected on every little movement.