I’m working on a script that will essentially ‘bash’ another player out of the way when a skill is used. The player using the skill will charge at a high speed, and I want any loose props or players to take damage and get knocked back. I can handle everything in the script, but just can figure out how to detect a player on player collision. I found hooks that deal with if they can collide with other players, but nothing else.
Can someone steer me in the right direction?