So for a map I’m working on, I’m mapping a cube with the dev_monitor_simple material, and making it a func_monitor. When I run the map in HL2:ep2, the test texture I have my point_camera pointed at is perfectly aligned. However, when I run the same map on Garry’s Mod, it’s not even close.
It seems like the camera material in Gmod is widescreen (or something, I’m not too sure). Do you guys happen to know a way I can get my test texture to appear aligned correctly in Garry’s Mod?
Here’s some pics.
HALF-LIFE 2 EPISODE 2:
This is an image of the room where my point_camera is located.
What I did was I first made the cube with the test material actually on the cube (not mapped onto it using the dev_monitor_simple material).
I then scaled the cube down (making sure that texture scaling was toggled), and simply switched out the test texture for the dev_monitor_simple texture on the cube. That way the alignments and scaling would remain the same, which it did. This problem only happens in Garry’s Mod.