Awesome! thanks for the small tutorial but I seem to be having a problem, maybe I have the steps in an odd order. I have the texture finder up, and I try to load the .dmp file but it keeps giving me the error “out of memory”. Am i supposed to do anything with the DXT5 DXT1 blocks before bringing it into texture finder?
sorry about that last post new at posting and what not so im guessing that was about texture then so has any one shared how to port from BF4 or is it the same method as BF3 with a little trick behind it?
Thanks! Getting some things through this time, though the textures keep being cut off at weird places. I guess i’m supposed to extract the textures from the .dmp using the hex editor rather than texture finders export method?
Yeah basically like I said in the post you need to find the start of each texture which you can get from the texturefinder and then using the size(width x Height) calculate the bytes it takes up then just select those and cut paste into another file