DICE Models v1 -Topkek

I dont know if this was already brought up, but a guy from BF4 got finished.

http://cloud-3.steampowered.com/ugc/450652932190168863/63065C32BBEF440D44AD06FD11BC370CE5572CB5/

Original steam link
[sp]i didnt make it dont kill me[/sp]

Oh god that rigging is not good

is not look similar

http://glenflav.com/wp-content/uploads/2013/04/crashsite_1920x10801.jpg

really.

theres a difference between BF4 and gmod+PS.

that’s De0n’s model but rigging and faceflexes aren’t great quality

http://imageshack.us/a/img201/416/cu17.jpg

Could you be so kind and release the max file with the textures setup as seen in your render?
The rar “only” includes the obj.

Thank you very much for your work!

WOW ambient occlusion those eyes ASAP!

http://puu.sh/5i1t1.jpg

In case someone moans about the rating again… my thumbs are too big for my touchscreen.
Nice work.

Specially for Biscuit-Boy, I tried to improve my stuff =)
[video=youtube_share;QSaVeyB8QDI]http://www.youtube.com/watch?v=QSaVeyB8QDI&feature=youtu.be[/video]

Luxox, can I ask something? US Assault really has so small textures? (2048x2048)

Hah, next ban for shitposting. Attention, look at topic name, thank you, goodnight, goodmorning.

infinite.loop, check us assault.

@Down
Yeye, as always, I’m bad, gold team is good. Especially Biscuit-Boy. The End.

You know, the thread title is a joke, it’s not meant to be taken seriously, if you haven’t catched that.

the models can be getting by hacking the EXE file :slight_smile: at least that’s what I heard :slight_smile: so how do you get them ? I’ve only seen the textures tutorial here: http://forum.facepunch.com/showthread.php?t=1320985
but there is no model tutorial ? does somebody knows how to get models besides using Ninja Ripper ? thanks :slight_smile:

Hannah not use composite textures

[editline]14th November 2013[/editline]

US assault only have textures in 2048x2048 and 1024x1024, all my textures are extracted from original chunks

The “diffuse texture” is really just for color, use the blending texture (the texture with AO in one channel and two random maps in the others) to create a higher resolution diffuse texture.

Specular maps are very basic for frostbyte characters.

hey Luxox :

how do you get those Textures In higher resolution and In Big size ? thanks

http://imageshack.us/a/img547/2023/cxq7.jpg

Irish…tomorrow (and maybe Dunn)

[editline]15th November 2013[/editline]

I convert the image chunks from CAS.Cat files to dds

watch this thread: http://www.bfeditor.org/forums/index.php?showtopic=15731

and use this in python: http://www.bfeditor.org/forums/index.php?showtopic=15844

any chance we’ll seeing chinese and russian soldier aswell?

thank you so much Luxox ! Any model extraction tutorial you have ?

http://cgig.ru/2012/10/ninja-ripper/

Let him do one.