I’ve been messing around with game modes lately, and i have changed this, but I wondered if I did this function correctly, did I, and if i didn’t, tell me where I have goofed please.
function GM:DoPlayerDeath( ply, attacker, dmginfo )
ply:CreateRagdoll()
ply:AddDeaths( 1 )
if (ply:Team() == 1 && attacker:Team() == 2) then
Msg( "Player " .. ply:GetName() .. " has died at the hands of the Temaplar" .. attacker:GetName() .. "!" )
else
if (ply:Team() == 2 && attacker:Team() == 1) then
Msg( "Player " .. ply:GetName() .. " has died at the hands of the Assassin" .. attacker:GetName() .. "!" )
else
Msg("Player" .. ply:GetName() .. " has died!")
end
end
end
Oh and team 1 is the assassins and team 2 is the templars, if this was required. :downs:
ply:CreateRagdoll()
ply:AddDeaths( 1 )
if (ply:Team() == 1 && attacker:Team() == 2) then
Msg( "Player " .. ply:GetName() .. " has died at the hands of the Templar " .. attacker:GetName() .. "!" )
elseif (ply:Team() == 2 && attacker:Team() == 1) then
Msg( "Player " .. ply:GetName() .. " has died at the hands of the Assassin" .. attacker:GetName() .. "!" )
else
Msg("Player " .. ply:GetName() .. " has died!")
end
end
end[/lua]
I think I found everything…
also, use [noparse][lua][/lua][/noparse] tags
[editline]25th October 2010[/editline]
Oh, and for example: if ( thing == 1 ) then, those aren’t required, C++ coders use them in C++
it wont affect your code at all, just saying you don’t need to do extra work
I haven’t really used the C++ part of it, I find it easier to just not use them because I tend to do () then press the left arrow key then do my code instead of (, do code, then ).
ply:CreateRagdoll()
ply:AddDeaths( 1 )
if ply:Team() == 1 and attacker:Team() == 2 then
Msg( "Player " .. ply:GetName() .. " has died at the hands of the Temaplar" .. attacker:GetName() .. "!" )
elseif ply:Team() == 2 and attacker:Team() == 1 then
Msg( "Player " .. ply:GetName() .. " has died at the hands of the Assassin" .. attacker:GetName() .. "!" )
else
Msg("Player" .. ply:GetName() .. " has died!")
end
end[/lua]
Also, I think you should use “not”, “and”, “or” instead of “!”, “&&”, “||”. Those are not native Lua, Garry added them, so if you ever get to code in Lua for something else than Garry’s Mod, and use shit like &&, you’ll have quite a bad surprise.