As you may guess, I’ll post here the scenebuild props I port from the game Dishonored™.
First release consists of a pack of random props such as:
-a dead whale
-a whaleship skybox model (it’s pretty big but only one half of the ship is modelled)
-a set of wall props
-a small City Watch guard booth
-a streetlamp (you’ll need to resize it with the Effect Resizer Tool with the XYZ value of 0.70)
-a building floor prop
**Screenshots : **
(the shaders on the guard booth have been updated, they were placeholder in the last screenshot)
DOWNLOAD LINK : https://mega.nz/#!IQ00DICC!JOj_uxNC2SLT9Tppg8ow5RBfqpfk8efDgrNXhIMJGF0
Workshop coming soon
I would recommend using these characters with the props: https://steamcommunity.com/workshop/browse/?appid=1840&searchtext=dishonored&childpublishedfileid=0&browsesort=mostrecent§ion=readytouseitems
and these miscellaneous props ported by Fredrika : http://steamcommunity.com/sharedfiles/filedetails/?id=666241551&searchtext=dishonored
If you don’t have SFM, download them with steamworkshopdownloader.com . To use them in Gmod, read the following steps :
1.Download this and this
2.In game, use the Crit glow tool on the SFM models you just spawned.
3.Right click on the green circle to remove the TF2 effect.
4.Grab the Advanced Bone Tool and right click on the model.
5.Click on the tool’s menu and you’ll see all the bones the model has, you can change the position or scale of each bone to your liking.
There’s one downside tho, you can’t use the Ignore tool on them after you have done all of this if you want to put a helmet on the head or a sword in the hand. The collision model will become absurdly large after you have followed all the steps mentionned, wich means you can’t move again the props you have put on the character if you want to change their position. Posing an entire character is extremly time consuming as well.
Bethesda and Arkane Studios for publishing and making the Dishonored Franchise
Me for porting, shaders 'n all that shiet
Let me know if I’ve made any mistake, these are my first ports and I’m looking forward to improve their quality and the next one’s.