Displacements are see through???

Sometimes you can see through the displacements but not all the time. I checked my compile log and there were no errors, I even ran it though the interlopers compile log checker. Any ideas why?
[img_thumb]http://dl.dropbox.com/u/1718514/island0001.jpg[/img_thumb]
[img_thumb]http://dl.dropbox.com/u/1718514/island0002.jpg[/img_thumb]

That’s rather strange… But does the collision still work at all time?
Maybe change the texture to see if that fixes it. Else try remaking the brush (Do a backup of the old one for reference) and see if that helps.

Do you happen to have $translucent in the .vmt?

Okay i’ll try changing the texture, these are custom textures so it could be the case.

[editline]03:47PM[/editline]

Yep that’s it, face meet palm. Thanks.

Why would you have $translucent in an obviously non-translucent texture? v:v:v

For some reason the “Create VMT” command in VTFEdit automatically checks off the “$translucent” option and people sometimes forget to un-check it.

This, and this was that sometime.

Please, please share those sexy textures :3:

I’m still editing them to make them perfect, you can have them afterward, just look for them in the pimpage thread.

Agree. They look brilliant.