Hey guys, I’ve seen someone mention this before in the big help thread, although there were no replies. So I’m not the only one having this issue.
Basically it’s a 170x30 image and this is what the source looks like and the one in Garry’s Mod:
If you look zoomed right in you’ll see just how horrible GMOD renders it.
This is the code in its most simple form:
local tr = Material(“razor/roles/role_traitor.png”, “nocull”)
//In a HUD drawing function
surface.DrawTexturedRect(0, 0, 170, 30)
I don’t really see why it looks remarkably different, is this some kind of filter applied to the texture blurring it and such? If so how can I turn this off.