DModelPanel, rendering outside screen

I am trying to draw a DModelPanel with a model of a player somewhere on the left side of the screen.
With a size of 200,200 it renders itself a good deal to the right and down. Setting the x position to a negative value, results in it getting out of the screen and it stops rendering even if the actual render is way off to the right. Any solutions to this?

You can use **[DModelPanel.SetCamPos](** and **[DModelPanel.SetLookAt](** to determine where you look at inside the ModelPanel.