DNumSlider-paint notches?

There was a thread asking how to paint notches before, but the only answer on that thread didn’t seem to work whatsoever. I literally copied the ENTIRE notch-painting function of the DNumSlider JUST to override the surface.SetDrawColor parts, even though it doesn’t override properly. I’m probably just trying to change the wrong element.

Try out this example below. You can see that the notches do not get changed to be white.



		local ExampleSlider = vgui.Create( "DNumSlider" )
		ExampleSlider:SetMin( 0 )
		ExampleSlider:SetMax( 1 )
		ExampleSlider:SetText( "Cloud rotation speed" )
		ExampleSlider:SetValue( GetConVarNumber( "example_convar" ) )
		ExampleSlider:SetDecimals( 1 )
		ExampleSlider:SetConVar( "example_convar" )
		ExampleSlider.TextArea:SetTextColor(Color(255,255,255,255))
		function ExampleSlider.Slider:DrawNotches( level, x, y, w, h, range, value, min, max )
		
	local size = level * self:GetZoom();
	if ( size < 5 ) then return end
	if ( size > w*2 ) then return end

	local alpha = 255

	if ( size < 150 )  then alpha = alpha * ((size - 2) / 140) end
	if ( size > (w*2) - 100 )  then alpha = alpha * (1 - ((size - (w - 50)) / 50)) end
	
	local halfw = w * 0.5
	local span = math.ceil( w / size )
	local realmid = x + w * 0.5 - (value * self:GetZoom());
	local mid = x + w * 0.5 - math.mod( value * self:GetZoom(), size );
	local top = h * 0.4;
	local nh = h - (top);

	local frame_min = realmid + min * self:GetZoom()
	local frame_width = range * self:GetZoom()

	surface.SetDrawColor( 255, 255, 255, alpha )
	surface.DrawRect( frame_min, y + top, frame_width, 2 );

	surface.SetFont( "DermaDefault" )
	
	for n = -span, span, 1 do

		local nx = ((mid) + n * size)
		
		local dist = 1 - (math.abs( halfw - nx + x ) / w);
		
		local val = (nx - realmid) / self:GetZoom();

		if ( val <= min+0.001 ) then continue end
		if ( val >= max-0.001 ) then continue end

		surface.SetDrawColor( 255, 255, 255, alpha * dist )
		surface.SetTextColor( 255, 255, 255, alpha * dist )

		surface.DrawRect( nx, y+top, 2, nh )

		local tw, th = surface.GetTextSize( val )

		surface.SetTextPos( nx - (tw * 0.5), y + top - th )
		surface.DrawText( val )

	end

	surface.SetDrawColor( 255, 255, 255, alpha )
	surface.SetTextColor( 255, 255, 255, alpha  )

	--
	-- Draw the last one.
	--
	local nx = realmid + max * self:GetZoom()
	surface.DrawRect( nx, y+top, 2, nh )

	local val = max;
	local tw, th = surface.GetTextSize( val )

	surface.SetTextPos( nx - (tw * 0.5), y + top - th )
	surface.DrawText( val )

	--
	-- Draw the first
	--
	local nx = realmid + min * self:GetZoom()
	surface.DrawRect( nx, y+top, 2, nh )

	local val = min;
	local tw, th = surface.GetTextSize( val )

	surface.SetTextPos( nx - (tw * 0.5), y + top - th )
	surface.DrawText( val )
		end


So, how would I properly change the color of the notches?