Do I need physics for collisions to work?

I have a custom entity with no model, I’m setting it’s collision bound using SetCollisionBounds( min, max ) but my player doesn’t trigger the ENT:Touch() hook…

Do I need to enable physics or something?

    [lua]
if self.Entity.cMin and self.Entity.cMax then
    
    print( self.Entity.cMin )
    print( self.Entity.cMax )
    self.Entity:SetCollisionBounds( self.Entity.cMin, self.Entity.cMax )
    self.Entity:SetCollisionGroup( COLLISION_GROUP_PLAYER )
    print("MA MA MIYA")
    
else
    print("FUCK")
end

[/lua]

Also, when I check with OBBMaxs, OBBMins and OBBCenter my entity does have the custom bounding box…

[editline]05:29PM[/editline]

EDIT: Those are my actual values

[lua]
ap.cMin = Vector( -100, -1, 0 )
ap.cMax = Vector( 100, 1, 100)
[/lua]

[editline]05:32PM[/editline]

EDIT2: Also, the point isn’t to block the player’s movement, it’s to detect when it passes through the entity.

You could try this
**[Entity.SetTrigger

http://wiki.garrysmod.com/favicon.ico](http://wiki.garrysmod.com/?title=Entity.SetTrigger)**

Perfect! It worked like a charm, thanks a lot!