I had a dream last night that Garry had purposely not included big game changes in Trello so Rust fans would get a big surprise.
Massive changes populated the game without warning such as dinosaurs and a 12 foot tall werewolf that could be hunted down. But the werewolf was so strong that over 10 players would have to team up to stand any chance of slaying it. And normal bullets did no damage to it, you had to farm precious silver in order to craft silver ammunition.
Once the werewolf died players backstabed each other to take the precious items from the beast. Sometimes the beast would lead them far into the outer reaches of the map until it died, leaving players to get lost trying to find their way back, eventually committing suicide and loosing all the rare items.
Additionally to the rare items, when the werewolf died, only ONE PLAYER (The player who caused the damage to make it die) received the extra special inventory mode to actually turn into a wolf for 48 hours. (Turn not into a werewolf, but a normal in game black wolf) And once in this wolf mode, they would receive no damage from ordinary bullets, but only silver ones.
Players that had this ability were smart with how they used it, they would transform into the wolf, and at first stand with the other wolfs and bears to blend in, then as players walked by they would chase them down, and after fireing full rounds into the wolf, the wolf would transform into the player and take them out with an M4.
This caused many players to walk around always carrying silver bullets, just in case they came into contact with a player with this rare ability. It also made players paranoid and weary of the normal wolfs. If there was a wolf around your base you weren’t sure if it was a spying sneak, or just your mind playing games with you.
It was a delightful dream.