Do you think it is possible to make an optimized infinite map in gmod? I know someone made the mine-craft game-mode an infinite map as far as I know and I was trying to see if we could simply reproduce that to get an infinite map.
Couldn’t we just use have something that keeps track of everything at a certain position and then will only render that stuff when the player tells it to move to the next render area?
So if the player is at Vector(0,0,0) it will render everything up to like vector(500,500,500)Might be to low don’t know what would be to large or low, and when the player reaches past the vector(500,500,500) boundaries it will render another section of the map and essentially reset the players vectors back to Vector(0,0,0). We just keep track of their location by saving the x,y,z, numbers on the players variables like: ply.x = 0 ply.y = 0 ply.z = 0
This is all just theory and I am pretty sure that there is a BUNCH wrong with this, but I feel it can be done.