Does CurTime() get the amount of time spent on a server in seconds?

If I were to call CurTime() on a player on my server, would the be the amount of time said player had played in the current session in seconds?
If not, what would I be looking for for that?

[editline]18th August 2014[/editline]

Or would I be better off getting the time when the player joins and then getting the time when the player leaves and subtracting the original join time by the leave time?

You could use that. Record the CurTime() on player join and save the difference on disconnect.

And CurTime() is the uptime of the server in seconds

tis is what you need

Thanks Scott! Just what I was looking for.