I’m asking this in Developer Discussion because you guys are probably more familiar with LUA than the mapping section.
I noticed that SetAngles is a method under the Player class in LUA, and also happens to be the name of an input in Hammer Editor that you can use to change an entity’s orientation.
Does this also apply to SetEyeAngles? I can’t test it right now cause I’m at work but I’m curious to know if you guys have tried this.
If so, can I expect other methods under the Player class to work as inputs (such as SetFOV, AllowFlashlight, etc)?
See pic for clarification: