Does this look ok for my FastDL Force client download?

Does this look ok for my fastdl to force when client joins?
I really want to use FASTDL instead of workshop


 resource.AddSingleFile( "models/player/archer.mdl" )
  resource.AddSingleFile( "models/player/kestrel.mdl" )
  resource.AddSingleFile( "materials/models/player/kestrel/emp.vmt" )
  resource.AddSingleFile( "materials/models/player/kestrel/eyeball_l.vtf" )
  resource.AddSingleFile( "materials/models/player/kestrel/eyeball_r.vmt" )
  resource.AddSingleFile( "materials/models/player/kestrel/eyeball_r.vtf" )
  resource.AddSingleFile( "materials/models/player/kestrel/gloves.vmt" )
  resource.AddSingleFile( "materials/models/player/kestrel/gloves.vtf" )
  resource.AddSingleFile( "materials/models/player/kestrel/gloves_n.vtf" )
  resource.AddSingleFile( "materials/models/player/kestrel/goggles.vmt" )
  resource.AddSingleFile( "materials/models/player/kestrel/goggles.vtf" )
  resource.AddSingleFile( "materials/models/player/kestrel/goggles_n.vtf" )
  resource.AddSingleFile( "materials/models/player/kestrel/iwillorderthesteakplease.vmt" )
  resource.AddSingleFile( "materials/models/player/kestrel/legs copy.vtf" )
  resource.AddSingleFile( "materials/models/player/kestrel/legs.vmt" )
  resource.AddSingleFile( "materials/models/player/kestrel/legs.vtf" )
  resource.AddSingleFile( "materials/models/player/kestrel/legs_n.vtf" )
  resource.AddSingleFile( "materials/models/player/kestrel/mask.vmt" )
  resource.AddSingleFile( "materials/models/player/kestrel/mask.vtf" )
  resource.AddSingleFile( "materials/models/player/kestrel/mask_n.vtf" )
  resource.AddSingleFile( "materials/models/player/kestrel/packs.vmt" )
  resource.AddSingleFile( "materials/models/player/kestrel/packs.vtf" )
  resource.AddSingleFile( "materials/models/player/kestrel/packs_n.vtf" )
  resource.AddSingleFile( "materials/models/player/kestrel/pocket.vmt" )
  resource.AddSingleFile( "materials/models/player/kestrel/pocket.vtf" )
  resource.AddSingleFile( "materials/models/player/kestrel/retard.vmt" )
  resource.AddSingleFile( "materials/models/player/kestrel/retard.vtf" )
  resource.AddSingleFile( "materials/models/player/kestrel/retard_n.vtf" )
  resource.AddSingleFile( "materials/models/player/kestrel/torso.vmt" )
  resource.AddSingleFile( "materials/models/player/kestrel/torso.vtf" )
  resource.AddSingleFile( "materials/models/player/kestrel/torso_n.vtf" )
  resource.AddSingleFile( "materials/models/player/archer/archer_facemap.vmt" )
  resource.AddSingleFile( "materials/models/player/archer/archer_facemap.vtf" )
  resource.AddSingleFile( "materials/models/player/archer/archer_facemap_n.vtf" )
  resource.AddSingleFile( "materials/models/player/archer/emp.vmt" )
  resource.AddSingleFile( "materials/models/player/archer/emp.vtf" )
  resource.AddSingleFile( "materials/models/player/archer/emp_n.vtf" )
  resource.AddSingleFile( "materials/models/player/archer/eyeball_l.vmt" )
  resource.AddSingleFile( "materials/models/player/archer/eyeball_l.vtf" )
  resource.AddSingleFile( "materials/models/player/archer/feets.vmt" )
  resource.AddSingleFile( "materials/models/player/archer/feets.vtf" )
  resource.AddSingleFile( "materials/models/player/archer/feets_n.vtf" )
  resource.AddSingleFile( "materials/models/player/archer/gloves.vmt" )
  resource.AddSingleFile( "materials/models/player/archer/gloves.vtf" )
  resource.AddSingleFile( "materials/models/player/archer/gloves_n.vtf" )
  resource.AddSingleFile( "materials/models/player/archer/iwillorderthesteakplease.vmt" )
  resource.AddSingleFile( "materials/models/player/archer/iwillorderthesteakplease.vtf" )
  resource.AddSingleFile( "materials/models/player/archer/iwillorderthesteakplease_n.vtf" )
  resource.AddSingleFile( "materials/models/player/archer/legs.vmt" )
  resource.AddSingleFile( "materials/models/player/archer/legs.vtf" )
  resource.AddSingleFile( "materials/models/player/archer/legs_n.vtf" )
  resource.AddSingleFile( "materials/models/player/archer/mask.vmt" )
  resource.AddSingleFile( "materials/models/player/archer/mask.vtf" )
  resource.AddSingleFile( "materials/models/player/archer/mask_n.vtf" )
  resource.AddSingleFile( "materials/models/player/archer/pupil.vtf" )
  resource.AddSingleFile( "materials/models/player/archer/torso.vmt" )
  resource.AddSingleFile( "materials/models/player/archer/torso.vtf" )
  resource.AddSingleFile( "materials/models/player/archer/torso_n.vtf" )
  resource.AddSingleFile( "models/batman/slow/jamis/mkvsdcu/batman/slow_pub_v2.mdl" )
  resource.AddSingleFile( "materials/models/batman/slow/jamis/mkvsdcu/batman/slow_batman.vmt" )
  resource.AddSingleFile( "materials/models/batman/slow/jamis/mkvsdcu/batman/slow_batman.vtf" )
  resource.AddSingleFile( "materials/models/batman/slow/jamis/mkvsdcu/batman/slow_batman_belt.vmt" )
  resource.AddSingleFile( "materials/models/batman/slow/jamis/mkvsdcu/batman/slow_batman_blades.vmt" )
  resource.AddSingleFile( "materials/models/batman/slow/jamis/mkvsdcu/batman/slow_batman_bump.vtf" )
  resource.AddSingleFile( "materials/models/batman/slow/jamis/mkvsdcu/batman/slow_batman_exp.vtf" )
  resource.AddSingleFile( "materials/models/batman/slow/jamis/mkvsdcu/batman/slow_batman_eyes.vmt" )
  resource.AddSingleFile( "materials/models/batman/slow/jamis/mkvsdcu/batman/slow_batman_latex.vmt" )
  resource.AddSingleFile( "materials/models/batman/slow/jamis/mkvsdcu/batman/slow_batman_pockets.vmt" )
  resource.AddSingleFile( "materials/models/batman/slow/jamis/mkvsdcu/batman/slow_batman_skin.vmt" )
  resource.AddSingleFile( "models/player/nookyava/nookz.mdl" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_belts.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_boots.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_boots.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_boots_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_brass.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_brooch.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_brooch.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_brooch_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_coat.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_coat.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_coat_2.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_coat_2.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_coat_2_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_coat_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_eyes.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_eyes.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_eyes_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_eyes_shader.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_eyes_shader_spec.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_gloves.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_gloves.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_gloves_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_hair.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_hair.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_hair_alpha.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_hair_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_head.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_head.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_head_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_lashes.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_pants.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_pants.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_pants_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_pants_red.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_rebellion.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_rebellion.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_rebellion_blade.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_rebellion_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_rebellion_shader.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_rebellion_spec.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_shader.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_shirt.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_shirt.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_shirt_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_shirt_exp.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_skin.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_skin.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_skin_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_sleeves.vmt" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_sleeves.vtf" )
  resource.AddSingleFile( "materials/models/player/nookyava/slow_sleeves_bump.vtf" )
 resource.AddSingleFile( "models/ninja/vaas.mdl" )
  resource.AddSingleFile( "models/ninja/vaas_arms.mdl" )
  resource.AddSingleFile( "materials/models/ninja/vaas/armwraps_c.vmt" )
  resource.AddSingleFile( "materials/models/ninja/vaas/armwraps_c.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/armwraps_n.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/detail.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/dt_leather.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/eyeball.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/eyeball_l.vmt" )
  resource.AddSingleFile( "materials/models/ninja/vaas/eyeball_r.vmt" )
  resource.AddSingleFile( "materials/models/ninja/vaas/eyelash.vmt" )
  resource.AddSingleFile( "materials/models/ninja/vaas/eyelash.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/eyelash1.vmt" )
  resource.AddSingleFile( "materials/models/ninja/vaas/eyelash1.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/facialhair.vmt" )
  resource.AddSingleFile( "materials/models/ninja/vaas/facialhair.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/facialhair1.vmt" )
  resource.AddSingleFile( "materials/models/ninja/vaas/facialhair1.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/mohawk.vmt" )
  resource.AddSingleFile( "materials/models/ninja/vaas/mohawk.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/mohawk1.vmt" )
  resource.AddSingleFile( "materials/models/ninja/vaas/mohawk1.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/notexture.vmt" )
  resource.AddSingleFile( "materials/models/ninja/vaas/teeth.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/tex_0018_5.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/tex_0046_0.vmt" )
  resource.AddSingleFile( "materials/models/ninja/vaas/vaas_face_c.vmt" )
  resource.AddSingleFile( "materials/models/ninja/vaas/vaas_face_c.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/vaas_face_n.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/vboot_c.vmt" )
  resource.AddSingleFile( "materials/models/ninja/vaas/vboot_c.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/vboot_n.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/vlower_c.vmt" )
  resource.AddSingleFile( "materials/models/ninja/vaas/vlower_c.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/vlower_n.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/vskin_c.vmt" )
  resource.AddSingleFile( "materials/models/ninja/vaas/vskin_c.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/vskin_n.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/vteeth_c.vmt" )
  resource.AddSingleFile( "materials/models/ninja/vaas/vteeth_c.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/vteeth_n.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/vupper_c.vmt" )
  resource.AddSingleFile( "materials/models/ninja/vaas/vupper_c.vtf" )
  resource.AddSingleFile( "materials/models/ninja/vaas/vupper_n.vtf" )
  resource.AddSingleFile( "materials/engine/blue_eye.vtf" )
  resource.AddSingleFile( "materials/engine/eye-ambient.vtf" )
  resource.AddSingleFile( "materials/engine/eye-cornea.vtf" )
  resource.AddSingleFile( "materials/engine/eye-extra.vtf" )
  resource.AddSingleFile( "materials/engine/eye-iris-black.vtf" )
  resource.AddSingleFile( "materials/engine/eye-iris-blue.vtf" )
  resource.AddSingleFile( "materials/engine/eye-iris-brown-dark.vtf" )
  resource.AddSingleFile( "materials/engine/eye-iris-brown.vtf" )
  resource.AddSingleFile( "materials/engine/eye-iris-green-light.vtf" )
  resource.AddSingleFile( "materials/engine/eye-iris-green.vtf" )
  resource.AddSingleFile( "materials/engine/eye-reflection-cubemap-.vtf" )
  resource.AddSingleFile( "materials/engine/eyeball_l_ambient.vtf" )
  resource.AddSingleFile( "materials/engine/eyeball_r_ambient.vtf" )
  resource.AddSingleFile( "materials/engine/noise-blur-256x256.vtf" )
  resource.AddSingleFile( "materials/vgui/ttt/icon_autosniper2.vmt" )
  resource.AddSingleFile( "materials/vgui/ttt/icon_autosniper2.vtf" )
  resource.AddSingleFile( "materials/vgui/ttt/icon_galil.vmt" )
  resource.AddSingleFile( "materials/vgui/ttt/icon_galil.vtf" )
  resource.AddSingleFile( "models/grim.mdl" )
  resource.AddSingleFile( "materials/vgui/entities/npc_grim.vmt" )
  resource.AddSingleFile( "materials/vgui/entities/npc_grim.vtf" )
  resource.AddSingleFile( "materials/models/grim/grimbody.vmt" )
  resource.AddSingleFile( "materials/models/grim/grimbody.vtf" )
  resource.AddSingleFile( "materials/models/grim/grim_normal.vtf" )
  resource.AddSingleFile( "materials/models/grim/mouth.vmt" )
  resource.AddSingleFile( "materials/models/grim/mouth.vtf" )
  resource.AddSingleFile( "materials/models/grim/mouth_normal.vtf" )
  resource.AddSingleFile( "materials/models/grim/skelface.vmt" )
  resource.AddSingleFile( "materials/models/grim/skelface.vtf" )
  resource.AddSingleFile( "materials/models/grim/skelface2.vmt" )
  resource.AddSingleFile( "materials/models/grim/skelface2.vtf" )
  resource.AddSingleFile( "materials/models/grim/skelface2_normal.vtf" )
  resource.AddSingleFile( "materials/models/grim/skelface_normal.vtf" )
  resource.AddSingleFile( "materials/models/grim/stimer.vmt" )
  resource.AddSingleFile( "materials/models/grim/stimer.vtf" )
  resource.AddSingleFile( "materials/models/grim/sythe.vmt" )
  resource.AddSingleFile( "materials/models/grim/sythe.vtf" )
  resource.AddSingleFile( "materials/models/grim/sythe_mask.vtf" )
 resource.AddSingleFile( "models/player/halo3/spartan_blue.mdl" )
  resource.AddSingleFile( "models/player/halo3/spartan_gold.mdl" )
  resource.AddSingleFile( "models/player/halo3/spartan_green.mdl" )
  resource.AddSingleFile( "models/player/halo3/spartan_pink.mdl" )
  resource.AddSingleFile( "models/player/halo3/spartan_red.mdl" )
  resource.AddSingleFile( "models/player/halo3/spartan_white.mdl" )
  resource.AddSingleFile( "materials/models/player/halo3/security_white/security.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/security_white/security.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/security_white/security_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/security_white/security_exp.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/security_white/security_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/security_red/security.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/security_red/security.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/security_red/security_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/security_pink/security.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/security_pink/security.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/security_pink/security_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/security_green/security.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/security_green/security.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/security_green/security_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/security_gold/security.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/security_gold/security.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/security_gold/security_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/security_blue/security.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/security_blue/security.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/security_blue/security_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_white/scout.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_white/scout.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_white/scout_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_white/scout_exp.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_white/scout_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_red/scout.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_red/scout.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_red/scout_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_pink/scout.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_pink/scout.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_pink/scout_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_green/scout.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_green/scout.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_green/scout_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_gold/scout.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_gold/scout.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_gold/scout_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_blue/scout.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_blue/scout.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/scout_blue/scout_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_white/rogue.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_white/rogue.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_white/rogue_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_white/rogue_exp.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_white/rogue_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_red/rogue.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_red/rogue.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_red/rogue_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_pink/rogue.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_pink/rogue.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_pink/rogue_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_green/rogue.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_green/rogue.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_green/rogue_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_gold/rogue.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_gold/rogue.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_gold/rogue_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_blue/rogue.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_blue/rogue.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/rogue_blue/rogue_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_white/recon.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_white/recon.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_white/reconvisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_white/recon_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_white/recon_exp.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_red/recon.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_red/recon.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_red/reconvisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_pink/recon.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_pink/recon.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_pink/reconvisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_green/recon.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_green/recon.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_green/reconvisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_gold/recon.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_gold/recon.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_gold/reconvisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_blue/recon.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_blue/recon.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/recon_blue/reconvisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_white/odst.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_white/odst.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_white/odstvisor.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_white/odstvisor_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_white/odst_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_white/odst_exp.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_white/visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_red/odst.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_red/odst.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_red/visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_pink/odst.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_pink/odst.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_pink/visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_green/odst.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_green/odst.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_green/visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_gold/odst.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_gold/odst.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_gold/visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_blue/odst.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_blue/odst.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/odst_blue/visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_white/mkv.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_white/mkv.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_white/mkv_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_white/mkv_exp.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_white/mkv_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_red/mkv.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_red/mkv.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_red/mkv_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_pink/mkv.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_pink/mkv.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_pink/mkv_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_green/mkv.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_green/mkv.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_green/mkv_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_gold/mkv.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_gold/mkv.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_gold/mkv_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_blue/mkv.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_blue/mkv.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/mkv_blue/mkv_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_white/detail.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_white/detail.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_white/light.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_white/light.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_white/mkvi.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_white/mkvi.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_white/mkvivisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_white/mkvi_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_white/mkvi_exp.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_red/light.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_red/mkvi.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_red/mkvi.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_red/mkvivisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_pink/light.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_pink/mkvi.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_pink/mkvi.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_pink/mkvivisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_green/light.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_green/mkvi.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_green/mkvi.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_green/mkvivisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_gold/light.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_gold/mkvi.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_gold/mkvi.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_gold/mkvivisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_blue/light.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_blue/mkvi.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_blue/mkvi.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/mkvi_blue/mkvivisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/katana/katana.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/katana/katana.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/katana/katana_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_white/hayabusa.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_white/hayabusa.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_white/hayabusavisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_white/hayabusa_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_white/hayabusa_exp.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_red/hayabusa.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_red/hayabusa.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_red/hayabusavisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_pink/hayabusa.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_pink/hayabusa.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_pink/hayabusavisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_green/hayabusa.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_green/hayabusa.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_green/hayabusavisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_gold/hayabusa.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_gold/hayabusa.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_gold/hayabusavisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_blue/hayabusa.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_blue/hayabusa.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/hayabusa_blue/hayabusavisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_white/eva.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_white/eva.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_white/evavisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_white/eva_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_white/eva_exp.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_red/eva.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_red/eva.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_red/evavisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_pink/eva.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_pink/eva.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_pink/evavisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_green/eva.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_green/eva.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_green/evavisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_gold/eva.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_gold/eva.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_gold/evavisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_blue/eva.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_blue/eva.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/eva_blue/evavisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_white/eod.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_white/eod.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_white/eod_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_white/eod_exp.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_white/eod_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_red/eod.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_red/eod.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_red/eod_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_pink/eod.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_pink/eod.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_pink/eod_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_green/eod.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_green/eod.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_green/eod_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_gold/eod.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_gold/eod.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_gold/eod_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_blue/eod.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_blue/eod.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/eod_blue/eod_visor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_white/cqb.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_white/cqb.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_white/cqbvisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_white/cqb_bump.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_white/cqb_exp.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_red/cqb.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_red/cqb.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_red/cqbvisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_pink/cqb.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_pink/cqb.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_pink/cqbvisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_green/cqb.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_green/cqb.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_green/cqbvisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_gold/cqb.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_gold/cqb.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_gold/cqbvisor.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_blue/cqb.vmt" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_blue/cqb.vtf" )
  resource.AddSingleFile( "materials/models/player/halo3/cqb_blue/cqbvisor.vmt" )
  resource.AddSingleFile( "materials/vgui/ttt/icon_mp5.vmt" )
  resource.AddSingleFile( "materials/vgui/ttt/icon_mp5.vtf" )
 resource.AddSingleFile( "models/humans/soap.mdl" )
  resource.AddSingleFile( "models/humans/yuri.mdl" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/1_c.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/1_c.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/1_n.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/delta_colt1911_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/delta_colt1911_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/delta_colt1911_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/juggernaut_nogear_loadout_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/juggernaut_nogear_loadout_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/juggernaut_nogear_loadout_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/juggernaut_nogear_lowerbody_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/juggernaut_nogear_lowerbody_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/juggernaut_nogear_lowerbody_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/keegan_africa_hands_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/keegan_africa_hands_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/keegan_africa_hands_a_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/keegan_africa_utility_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/keegan_africa_utility_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/keegan_africa_utility_a_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/nikolai_africa_upper_body_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/nikolai_africa_upper_body_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/nikolai_africa_upper_body_a_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/pmc_africa_eye_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/pmc_africa_eye_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/pmc_africa_lower_body_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/pmc_africa_lower_body_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/pmc_africa_lower_body_a_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/pmc_africa_neckwrap_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/pmc_africa_neckwrap_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/pmc_africa_neckwrap_a_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/pmc_africa_upper_body_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/pmc_africa_upper_body_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/pmc_africa_upper_body_a_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/price_africa_leatherboots_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/price_africa_leatherboots_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/price_africa_leatherboots_a_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/price_africa_load_outs_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/price_africa_load_outs_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/price_africa_load_outs_a_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/price_africa_utility_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/price_africa_utility_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/price_africa_utility_a_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/price_europe_load_outs_k_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/price_europe_load_outs_k_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/price_europe_load_outs_k_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/price_europe_load_outs_p_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/price_europe_load_outs_p_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/price_europe_load_outs_p_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_eye_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_eye_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_hair_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_hair_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_hair_a_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_head_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_head_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_head_a_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_leatherboots_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_leatherboots_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_leatherboots_a_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_load_outs_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_load_outs_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_load_outs_a_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_lower_body_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_lower_body_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_lower_body_a_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_upper_body_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_upper_body_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_upper_body_a_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_weapon_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_weapon_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_africa_weapon_a_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_europe_load_outs_k_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_europe_load_outs_k_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_europe_load_outs_k_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_europe_load_outs_p_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_europe_load_outs_p_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/soap_europe_load_outs_p_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/yuri_head_a_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/yuri_head_a_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/yuri_head_a_nml.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/yuri_upper_body_n_col.vmt" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/yuri_upper_body_n_col.vtf" )
  resource.AddSingleFile( "materials/models/player/vad36cod_mw3/yuri_upper_body_n_nml.vtf" )
  resource.AddSingleFile( "models/jessev92/player/misc/osamabl1.mdl" )
  resource.AddSingleFile( "materials/jessev92/player/misc/osama/osama_bin_laden_face.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/misc/osama/osama_bin_laden_face.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/misc/osama/osama_bin_laden_sheet.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/misc/osama/osama_bin_laden_sheet.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/art_facemap.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/art_facemap.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/dark_eyeball_l.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/dark_eyeball_l.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/dark_eyeball_r.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/dark_eyeball_r.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/erdim_cylmap.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/erdim_cylmap.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/eric_facemap.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/eric_facemap.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/eyeball_l.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/eyeball_l.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/eyeball_r.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/eyeball_r.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/glint.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/glint.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/grn_pupil_l.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/grn_pupil_l.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/grn_pupil_r.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/grn_pupil_r.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/joe_facemap.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/joe_facemap.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/mike_facemap.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/mike_facemap.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/mouth.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/mouth.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/pupil_l.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/pupil_l.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/pupil_r.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/pupil_r.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/sandro_facemap.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/sandro_facemap.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/ted_facemap.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/ted_facemap.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/vance_facemap.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/vance_facemap.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/common/van_facemap.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/common/van_facemap.vtf" )
 resource.AddSingleFile( "models/player/spacesuit.mdl" )
  resource.AddSingleFile( "materials/models/player/spacesuit/glove_d.vmt" )
  resource.AddSingleFile( "materials/models/player/spacesuit/glove_d.vtf" )
  resource.AddSingleFile( "materials/models/player/spacesuit/glove_n.vtf" )
  resource.AddSingleFile( "materials/models/player/spacesuit/helmet_d.vmt" )
  resource.AddSingleFile( "materials/models/player/spacesuit/helmet_d.vtf" )
  resource.AddSingleFile( "materials/models/player/spacesuit/helmet_m.vtf" )
  resource.AddSingleFile( "materials/models/player/spacesuit/helmet_n.vtf" )
  resource.AddSingleFile( "materials/models/player/spacesuit/outfitm_d.vmt" )
  resource.AddSingleFile( "materials/models/player/spacesuit/outfitm_d.vtf" )
  resource.AddSingleFile( "materials/models/player/spacesuit/outfitm_m.vtf" )
  resource.AddSingleFile( "materials/models/player/spacesuit/outfitm_n.vtf" )
  resource.AddSingleFile( "sound/siege/big_explosion.wav" )
  resource.AddSingleFile( "sound/siege/jihad.wav" )
  resource.AddSingleFile( "models/weapons/v_jb.mdl" )
  resource.AddSingleFile( "models/weapons/w_jb.mdl" )
  resource.AddSingleFile( "materials/vgui/entities/weapon_jihadbomb.vmt" )
  resource.AddSingleFile( "materials/vgui/entities/weapon_jihadbomb.vtf" )
  resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/bomb1.vmt" )
  resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/bomb1_planted.vmt" )
  resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/bomb2.vmt" )
  resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/bomb3b.vmt" )
  resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/hand.vmt" )
  resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/screen_04.vmt" )
  resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/screen_45.vmt" )
  resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/screen_active.vmt" )
  resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/screen_off.vmt" )
  resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/screen_on.vmt" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb1.vmt" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb1.vtf" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb1_planted.vtf" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb1_ref.vtf" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb2.vmt" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb2.vtf" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb3b.vmt" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb3b.vtf" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/hand.vmt" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/hand.vtf" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_04.vmt" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_04.vtf" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_45.vmt" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_45.vtf" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_active.vmt" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_active.vtf" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_off.vmt" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_off.vtf" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_off_ref.vtf" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_on.vmt" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_on.vtf" )
  resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_ref.vtf" )
  resource.AddSingleFile( "models/jessev92/player/misc/vendettaguy.mdl" )
  resource.AddSingleFile( "materials/jessev92/player/vendettaguy/cape.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/vendettaguy/cape.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/vendettaguy/hair.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/vendettaguy/hair.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/vendettaguy/hat.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/vendettaguy/hat.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/vendettaguy/head.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/vendettaguy/head.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/vendettaguy/mask.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/vendettaguy/mask.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/vendettaguy/mask_normal.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/vendettaguy/v_sheet.vmt" )
  resource.AddSingleFile( "materials/jessev92/player/vendettaguy/v_sheet.vtf" )
  resource.AddSingleFile( "materials/jessev92/player/vendettaguy/v_sheet_normal.vtf" )
  resource.AddSingleFile( "sound/vss/shoot.wav" )
  resource.AddSingleFile( "models/weapons/v_stalkervss.mdl" )
  resource.AddSingleFile( "models/weapons/w_stalkervss.mdl" )
  resource.AddSingleFile( "models/bullets/w_pbullet1.mdl" )
  resource.AddSingleFile( "models/bullets/w_pbullet2.mdl" )
  resource.AddSingleFile( "materials/vgui/entities/vss_vintorez.vmt" )
  resource.AddSingleFile( "materials/vgui/entities/vss_vintorez.vtf" )
  resource.AddSingleFile( "materials/scope/scope_normal.vmt" )
  resource.AddSingleFile( "materials/scope/scope_normal.vtf" )
  resource.AddSingleFile( "materials/scope/scope_reddot.vmt" )
  resource.AddSingleFile( "materials/scope/scope_reddot.vtf" )
  resource.AddSingleFile( "materials/rg/rg_parascope.vmt" )
  resource.AddSingleFile( "materials/rg/rg_parascope.vtf" )
  resource.AddSingleFile( "materials/models/weapons/w_models/stalker_vss/wpn_vss.vmt" )
  resource.AddSingleFile( "materials/models/weapons/v_models/stalker_vss/wpn_vss.vmt" )
  resource.AddSingleFile( "materials/models/weapons/v_models/stalker_vss/wpn_vss.vtf" )
  resource.AddSingleFile( "materials/models/weapons/v_models/stalker_vss/wpn_vss_normal.vtf" )

Um… depending on how big those files are you might have a issue. Well not you per say but people joining might get super mad if it is taking a long time. That looks like a lot of stuff that could be bzipped for easier download times.

i just used that resource gen

Why would you use resource.AddSingleFile? resource.AddFile takes way less room and is more reliable.

Ok its just the way it generated.

I will change. But do them files look ok

Yes, it’s just horribly inefficient

In case you want to know WHY it’s better, AddFile adds all files with the name (different extensions like .vtf .vmt etc) AddSingleFile only the file you tell it.

[editline]3rd December 2013[/editline]