So today I looked into how to get models from the new Doom game. I wasn’t completely successful, but I have information for more skilled porters to start with.
1.) Grab DoomResEx and open base/gameresources.resources with it.
2.) Navigate to the generated/basemodels/md6 directory. Click on a .bmd6mesh file and it’ll appear in the preview window.
3.) Click “Export” to convert it to a nice FBX file (2016 format, so you might need to update your importers…)
4.) Curse the fact that you can’t extract most of the textures yet, cry, give up.
I mean, maybe you can get textures using one of those new-fangled geometry ripper things, but then you have the unenviable task of modifying the materials to look nice in a non-PBR engine (I’m assuming you’re importing this into Source), which as I understand it is pretty tricky. Not something I have any experience doing, at any rate.
If you have more success than me, I’d love to see how far you get!