DOOM - The Doom Guy!

[Release]**-- DOOM – **

Release: The Doom Guy
Toe posing! (Download Toe-Poser here)
A bodygrouped helmet, and alternate skin! (Download Bodygroup Changer here)

*A custom skeleton! Meaning **NO**, I will not make this a playermodel, NPC, or whatever the hell someone's gonna ask for.*

A legitimate copy of Garry’s Mod

Known Bugs:
His neck will clip through the neck of the helmet at extreme angles.

This is a custom hack I made from various models from Unreal Tournament 3, with extensive retexturing and reshaping of the models.
He’s based mostly on the Doom Guy of Doom 1 and Doom 2.
The alternate skin is just a dirtied version of his face.

The DirectX© 8 eye shaders are already included, thanks to nifty fallback shaders that I never actually looked at before.
Now, both DirectX 8 and DirectX 9+ users can enjoy the model without need of any fixes! :smiley:

If you have trouble finding where grab the ragdoll, open your console and type “sv_cheats 1” to enable cheats,
and then “vcollide_wireframe 1” to make all collision models visible. Type “vcollide_wireframe 0” to disable this.

-!!-*vcollide_wireframe may cause a crash if there are a huge amount of visible props*-!!-


Download Links:

Credits go to ID Software for the original design of The Doom Guy, and to EPIC Games for UT3.

If you find any crippling bugs (missing textures, explosive face posing, broken limbs, etc), send me
a message on Facepunch or post in this file’s thread.


ennh. Not really doomguy, but still a pretty boss hack. Looks more like one of Malcolm’s lieutenants.

Nice job.

Nice job! I like it!

Yeah, he’s not quite identical. I had to take some liberties with the design or risk going insane trying to duplicate his Doom 1 appearance, haha.


He looks pretty cool helmetless.

A quick touch up made him look more Doomguy-like.


bit too biopunk for my tastes, but it’s a pretty cool model nonetheless

I remember Half-Dead was doing a Doomguy hack. wonder what happened to that.

And then John…

So many releases today. This is awesome!

Updated OP with new skingroup, and prop helmet.
It looks pretty much like Lonefire’s retouch, and keeps the yellow lights on the helmet and grime on the boots.

It’s done.

I really don’t like the helmet but other than that it’s nice.

Nice work all around, but that helmet does not fit at all. Otherwise, good job.


Nice work.