[Release]**-- DOOM – **
*A custom skeleton! Meaning **NO**, I will not make this a playermodel, NPC, or whatever the hell someone's gonna ask for.*
A legitimate copy of Garry’s Mod
His neck will clip through the neck of the helmet at extreme angles.
This is a custom hack I made from various models from Unreal Tournament 3, with extensive retexturing and reshaping of the models.
He’s based mostly on the Doom Guy of Doom 1 and Doom 2.
The alternate skin is just a dirtied version of his face.
The DirectX© 8 eye shaders are already included, thanks to nifty fallback shaders that I never actually looked at before.
Now, both DirectX 8 and DirectX 9+ users can enjoy the model without need of any fixes!
If you have trouble finding where grab the ragdoll, open your console and type “sv_cheats 1” to enable cheats,
and then “vcollide_wireframe 1” to make all collision models visible. Type “vcollide_wireframe 0” to disable this.
-!!-*vcollide_wireframe may cause a crash if there are a huge amount of visible props*-!!-
Credits go to ID Software for the original design of The Doom Guy, and to EPIC Games for UT3.
If you find any crippling bugs (missing textures, explosive face posing, broken limbs, etc), send me
a message on Facepunch or post in this file’s thread.