I’ve tried everything I can think of to get the bottom floor’s elevator doors to be open at start. Both the options and that “obsolete” flag, but it starts out closed.
Just make the doors how it you want them to open. Then when a button is pressed or somthing (cause i don’t know what your doing with it) then make them close. And Set the Delay before reset to -1, so they stay closed
I guess I could flip that. It’s a two stop elevator, the doors are mostly operated by outputs.
De-compile a HL2 map with Vmex and study how Valve did it.
Logic_auto onworldspawn <doorname> open?
I will try that one Metallics thanks for it.