Draw a clientside clone of the player's model behind him?

I’m trying to have an effect similar to the bouncy ball SENT; the player runs and a semi-transparent clone of himself is drawn behind him, like the ball SENT, but the ball sent does this with sprites; how would I do this for a player?

Anyone? D:

Maybe do DrawMotionBlur on PrePlayerDraw and turn it off on PostPlayerDraw?
Easiest possible solution I can think of, not sure if it would work though.

Set position,
update bones,
set blend,
draw,
repeat.

Yep. New problem though, I seem to be missing a bone in the wrist, causing the cloned player’s arms to stretch like rubber to their original point:

http://www.facepunch.com/threads/1150206