I’m trying to have an effect similar to the bouncy ball SENT; the player runs and a semi-transparent clone of himself is drawn behind him, like the ball SENT, but the ball sent does this with sprites; how would I do this for a player?
Maybe do DrawMotionBlur on PrePlayerDraw and turn it off on PostPlayerDraw?
Easiest possible solution I can think of, not sure if it would work though.
Yep. New problem though, I seem to be missing a bone in the wrist, causing the cloned player’s arms to stretch like rubber to their original point: