draw.DrawText changes the fonts of everything else

How do I stop it from doing that?
[lua]
cam.Start3D(EyePos(),EyeAngles())
cam.Start3D2D( pos,eya +Angle(0,0,90), 0.25 );


– local th,tw = surface.GetTextSize(clip1)
draw.DrawText(clip1, “Ammo_blur”, 15, -0.5, Color(0, 255, 255, 250),TEXT_ALIGN_CENTER)
draw.DrawText(clip1, “Ammo”, 15, -0.5, Color(0, 255, 255, 250),TEXT_ALIGN_CENTER)

    cam.End3D2D();
cam.End3D();

[/lua]


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