Drawing Deathnotice question.

How would I draw a deathnotice without it overlapping the other deathnotice.
How would I fade a deathnotice?

Is a death notice just some vgui/derma stuff?

Because if so, do a count (i.e num = num + 1) each time it appears, then base the position on that, so like

local num = 0
frame:SetPos(ScrW()-200, 0+num*25)
num = num + 1

or whatever